Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23

Hybrid View

  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KHShadowrunner View Post
    The armoury system is fine. In fact, the Armoury system currently allows for those who show true dedication to their job to shine out amongst the thousands of other healers or tanks or DPS.
    The Armory System isn't fine. The point of the system is to be able to play every job in the game, but the ability to do this to max efficiency is hampered by the limit on drops in the raid content, as well as having to focus your Myth on one class if you want to play it as best as possible.

    I'm personally ok with how Coil and Myth work because they're the highest tier of gear available. I'm NOT ok with subpar gear out of CT I could use for my alts being limited to being looted on once a week. It would take 45 weeks to get all of your classes geared up in CT. (and that only covers half of your gear) That doesn't encourage playing all classes at all.
    (2)

  2. #2
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Orophin View Post
    The Armory System isn't fine. The point of the system is to be able to play every job in the game, but the ability to do this to max efficiency is hampered by the limit on drops in the raid content, as well as having to focus your Myth on one class if you want to play it as best as possible.

    I'm personally ok with how Coil and Myth work because they're the highest tier of gear available. I'm NOT ok with subpar gear out of CT I could use for my alts being limited to being looted on once a week. It would take 45 weeks to get all of your classes geared up in CT. (and that only covers half of your gear) That doesn't encourage playing all classes at all.
    The Armory system is fine. Like you said it allows you to play every job in the game, however, that doesn't mean you get raid loot for every class every week. You have to choose. CT isn't subpar gear, it's transitional gear for end-game raiding just like darklight gear. Lots of Titan hard modes will benefit with CT gear and it will help Coil runs as well. Just because it's not the best, doesn't make it worthless. Lots of people don't have Coil on farm, they will definitely benefit from this gear even if you do not.
    (1)

  3. #3
    Player
    Mook_Mook's Avatar
    Join Date
    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    limiting content keeps you coning back week after week. they want retention not patch players. I'd prefer two chests per boss butt that's just me
    (0)

  4. #4
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I have no issues with it.

    Man you kids are spoiled....yep I just generalized you. How does that feel?
    (0)

  5. #5
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Artifically extended content via arbitrary limits is the bane of every MMO player ever to reach "end-game".

    We all hate it, we'll all continue to complain about it, and they'll continue to do it because they'd rather you log in every Monday for 3 hours before you've finished all the content you can benefit from for the week than have you log in every patch for a week or two, you might skip a few months that way.

    But yes, I agree the CT/Coil lockout and the Mytho caps are both rather annoying and wish they'd be removed entirely.
    (3)

  6. #6
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lurkios View Post

    We all hate it, we'll all continue to complain about it, and they'll continue to do it because they'd rather you log in every Monday for 3 hours before you've finished all the content you can benefit from for the week than have you log in every patch for a week or two, you might skip a few months that way.
    As a casual, that is what this encourages me to do... just cancel until next patch after I have seen content. This is lazy design. Good design would be to put in an AA system, gardening, player housing, or other long term fun things to do that give you a reason to log in everyday...not cripple progress behind artificial barriers.

    As a casual, I simply say- "Ok, so I have seen CT and Coil"... why bother with the grind for gear? Hardcores grind the same content and farm for gear.

    This model doesn't seem to really fit well with casuals or hardcore players.
    (3)

  7. #7
    Player
    PhageLock's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Phage Lock
    World
    Diabolos
    Main Class
    Marauder Lv 50
    I would say if they tune the reset timers down to 3-4 days instead of 7, this should be more than fair on both sides of the fence. It allow players to obtain 2 loots per week but at the same time it's the players responsibility to keep up with raid reset timers to maintain the 2 loot viability. I have feeling this will happen as 2.2 comes around to allow players to catch up ilvl 80 range.

    I also find it funny people get upset because they feel the loot is "wasted".... No the loot is not wasted because it's just virtual goods... SE can create 100000 chest pieces on the second if they wanted too

    The idea that looting should be class base will not work and is ridiculous. The ability to gear up all my classes to t5 standards in 5 weeks is no fun and no challenge. Not a good idea.

    People still don't understand how gearing works in this game. CT is not means to gear ur class with all ilvl80 gear, it was meant to "help" plugin missing or rarer pieces of loot so you can start farming coili. Look at this way, start lvl 50 with i60 as starting base gear then start reaching i70 for your base while plugging i80 items so you can start farming coil for i90. Save myth to help plugin missing 90 pieces.
    (0)
    Last edited by PhageLock; 01-03-2014 at 06:15 AM.

  8. #8
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Nope. This is what I miss most about pre-abyssea XI.


    Want endgame gear? Go do Sky/Sea/Limbus/Assault/Salvage whatever to your heart's content. There were some entry limitations, but no limits on actual loot obtained apart from generally crappy drop rates (which is another thing, why does nothing actually drop anymore? I like loot in coffers to an extent but wouldn't perhaps having the mobs themselves randomly drop loot be better than these ridiculous barriers?)

    Plus it kinda makes having THF pointless since it's primary purpose is making money (and hate manipulation but that was new to XI)
    (0)

  9. #9
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    1 drop per week = 5 piece (no belt) = 5 weeks x 9 job = 45 weeks (10 months)
    1 drop job per week = 5 piece = 5 weeks x 9 jobs = 5 weeks... so after 5 weeks no more people doing CT... and after whining cuz there is no content.
    (0)

    Momo Ochita From Ragnarok

  10. #10
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Momita View Post
    1 drop per week = 5 piece (no belt) = 5 weeks x 6 sets = 30 weeks (6-7 months)
    1 drop job per week = 5 piece = 5 weeks x 9 jobs = 5 weeks... so after 5 weeks no more people doing CT... and after whining cuz there is no content.
    FTFY.

    In most cases people aren't looking to get all 6 sets, usually 2-3. Oddly enough, 3 sets * 5 weeks per set = about the time 2.2 will land. Maybe they put some thought into it and intentionally designed the lockout so most people would do it consistently until then?
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast