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  1. #11
    Player
    Nalou's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Oulan Bator
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    I really have the feeling both classes are even, but differently.

    When building enmity on multiple targets, it seems that Flash and Overpower are even. However, War can up Overpower's threat generation with Berserk or Unchained. This is why it gives the impression Warrior have easier time tanking multiple targets (at first sight).
    However, Paladin still generates enough enmity to tank a pack, can spam flash for a longer time, and have better cooldowns to handle the burst damage multiple targets will do on a tank.
    Paladins have less aggro, but are more defensive on multiple targets... so the best way to play would be to let paladin tank multiple targets, instead of ripping hate off them with warrior.

    When building enmity on a single target, it's the opposite. Paladins use the Rage of Halone combo most of the time, and generate enmity on every combo, while warriors have to go through 2 or 3 combos, but only one of these generates good enmity, so they make less enmity. It's gives the impression that Paladin is a better tank on single target (at first sight).
    However, Warrior still generates enough enmity to tank single target, and have Inner Beast available more frequently to mitigate most (if not all) huge damage spikes, and can keep Storm's Path up at all times to reduce aoe damage on the whole raid... so the best way would be to let warrior tank single targets, instead of ripping hate off them with paladin.


    So, when a class can easily make lots of aggro on a target type, they cannot mitigate as much as the other class would have.
    It doesn't makes a significant difference during fights, but it can still ease some fights.
    (1)
    Last edited by Nalou; 01-02-2014 at 10:51 PM.

  2. #12
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Well, I'd say: try to do three defiance overpowers against an equally geared pld doing flash (he can get mp back so easily). You don't just "snatch it off easily". When you do, 'cause you will, he'll have it back in no time and at that point you don't want to waste any more tp.

    Not saying this is the way to do it, just an example of how it would work doing some content (T4 for example).
    (0)

  3. #13
    Player
    ZeroRains's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Haha no paladin can rip threat off of me just with rotation alone. Either need to use provoke or the warrior isn't using butchers block a lot. Best thing with war is when I do primal fates I know at some point I'll become MT. Gotta love War threat, nothing beats it ^>^
    (1)

  4. #14
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I've enjoyed the war 2.1 changes, You can have IB up for most every damage spike. Although, I have not been able to tank Titan HM yet. In all fairness I've only had the opportunity a few times, and still trying to figure out the best rotation for eating Mountain Busters. Seems like there are enough moves to have one thing or another up for MB, just trial and error figuring out the right combo.
    (0)

  5. #15
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ZeroRains View Post
    Haha no paladin can rip threat off of me just with rotation alone. Either need to use provoke or the warrior isn't using butchers block a lot. Best thing with war is when I do primal fates I know at some point I'll become MT. Gotta love War threat, nothing beats it ^>^
    Tank Carbuncle would disagree...

    WAR Single Target Enmity Rotation is the Butcher's Block Combo. If a WAR just spams that, they'll generate more threat than a PLD who is spamming their Rage of Halone Combo.

    The problem is that a WAR's combo at endgame is Butchers Block combo (for enmity), along with a Maim > Storm's Path (for enemy damage reduction) and Maim > Storm's Eye (for the slashing damage resistance debuff) and occasionally use Inner Beast, which is also on the GCD. Whereas literally all the PLD has to do is spam the Rage of Halone Combo and pop off-GCD buffs unless they feel the need to inflict Blind, Stun or Pacify.

    Equally-geared, a PLD will hold threat over a WAR on Single-targets as long as the WAR is keeping up Storm's Eye and Storm's Path. If the WAR is STR stacked and the PLD is VIT stacked, it will be a lot closer and the WAR may inch ahead. However if the PLD is in Sword Oath, the WAR will be at another (slight) disadvantage.

    Honestly, the two are very close currently in terms of performance. As a PLD, I'm happy where WAR is at right now - if I'm in a party with a WAR then I know we'll generally have an easier time than if I was in a party with another PLD
    (1)

  6. #16
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Maelwys View Post
    However if the PLD is in Sword Oath, the WAR will be at another (slight) disadvantage.
    And if the WAR wasn't in defiance... How is sword oath even in your thought process when we're talking about threat gen. Threat gen = tanking = use shield/defiance.
    (0)

  7. #17
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    How many fights are tanks even competeing for Aggro? Most of the time MT/OT is organized whether they are swapping hate or holding different mobs.

    Oath swapping is part of PLDs job ofcourse a PLD can use Swoard Oath when they don't have hate, to either generate hate or to increase DPS as an off tank.
    (0)

  8. #18
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zoomie View Post
    And if the WAR wasn't in defiance... How is sword oath even in your thought process when we're talking about threat gen. Threat gen = tanking = use shield/defiance.
    Because with the patch 2.1, the enmity buff that was applied to Shield Oath was ALSO applied to Sword Oath.

    I realise Sword Oath wasn't flagged as such in the patch notes, but this increase has been noticed and demonstrated pretty thoroughly by myself and others.

    Prior to the patch, a PLD using the RoH rotation in Sword Oath generated slightly more threat than the same PLD in Shield Oath, and this is STILL the case after the patch. The only difference is with Flash - because Flash has no damage component, Shield Oath is better for generating AoE threat.

    I actually had a genuine encounter where this issue cropped up on Monday when clearing Turn 4 - the other PLD was ripping threat off me on the Phase 3 Dreadnaught, despite being slightly lesser-geared and using exactly the same rotation. The difference? I was MTing in Shield Oath, he was DDing in Sword Oath.

    The same threat multiplier does NOT appear to be in effect (or at least not to the same degree!) when no Stance buff is active, which would be the case whenever a WAR disables Defiance.

    A War naturally generates higher ST damage on a target than a PLD does, but this is primarily due to the Storm's Eye debuff (which WARS inflict, but which also affects PLD's attack damage). If both tanks are focussing on the same target, it's pretty even with equal-gearing.
    (1)
    Last edited by Maelwys; 01-03-2014 at 04:22 AM.

  9. #19
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Maelwys View Post
    SNIP
    Again I fail to see the relevance of any of this. You were addressing WAR/PLD threat gen and started talking about sword oath. If either tank is competing for aggro then sword oath is completely off the table....

    Second if a PLD is dpsing it seems moronic to spam ROH while in sword given the changes. Its the same as a WAR not in defiance spamming BB. Its just not smart. Use as many RoH as you can but choosing to continue to do so at the risk of aggro is just silly.
    (0)

  10. #20
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Yes, WAR has been given much advantage from patch 2.1, although still far from what we have back in 1.0. WAR could even compete in enmity building over PLD on single target, not to mention that WAR already great for crowd control since beginning.

    But... PLD can still quite easily steal back enmity from WAR for single target, and this is where Sword Oath comes into play. I know this is weird especially since no mentions of enmity build on the skill description, but I've been doing this quite alot lately. Just switch to Sword Oath, do couple of enmity combo, then switch Shield Oath back on. This could guarantee that a WAR couldn't steal back enmity from PLD. I've tested this alot when doing Main story's duty roulette, and it works like a charm. lol

    Been playing between PLD & WAR, and WAR still great especially for dungeons. Single execute of Overpower alone already have amazing enmity build while comparing with PLD that needs at least Flash & Rage of Halone combo which I think still a bit weaker. One of best way to test this is if there's a MNK in party that knows how to play his/her job. MNK can easily rip off enmity from tank, and this is where WAR still have a slight advantage over PLD for maintaining AOE enmity. Throw in another enmity combo from WAR and most of the time will guarantee enmity in check till mob's demise, while PLD's enmity combo still has chances having enmity stolen by a MNK.

    To sum it up: WAR's great for crowd control, but could still lose enmity battle over single target (like bosses) with PLD. PLD's always great for single target enmity check like bosses, but the AOE enmity combo still do quite good albeit not as strong as WAR's.
    (0)
    Last edited by BobbinT; 01-03-2014 at 06:44 AM.

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