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  1. #11
    Player
    Nalou's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Oulan Bator
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    I really have the feeling both classes are even, but differently.

    When building enmity on multiple targets, it seems that Flash and Overpower are even. However, War can up Overpower's threat generation with Berserk or Unchained. This is why it gives the impression Warrior have easier time tanking multiple targets (at first sight).
    However, Paladin still generates enough enmity to tank a pack, can spam flash for a longer time, and have better cooldowns to handle the burst damage multiple targets will do on a tank.
    Paladins have less aggro, but are more defensive on multiple targets... so the best way to play would be to let paladin tank multiple targets, instead of ripping hate off them with warrior.

    When building enmity on a single target, it's the opposite. Paladins use the Rage of Halone combo most of the time, and generate enmity on every combo, while warriors have to go through 2 or 3 combos, but only one of these generates good enmity, so they make less enmity. It's gives the impression that Paladin is a better tank on single target (at first sight).
    However, Warrior still generates enough enmity to tank single target, and have Inner Beast available more frequently to mitigate most (if not all) huge damage spikes, and can keep Storm's Path up at all times to reduce aoe damage on the whole raid... so the best way would be to let warrior tank single targets, instead of ripping hate off them with paladin.


    So, when a class can easily make lots of aggro on a target type, they cannot mitigate as much as the other class would have.
    It doesn't makes a significant difference during fights, but it can still ease some fights.
    (1)
    Last edited by Nalou; 01-02-2014 at 10:51 PM.