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  1. #21
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sunah View Post
    Don't compare Holmgang to Hallowed Ground. Instead compare it to another useless skill such as.... awareness? Awareness seems to only shine when healer dies and you want to stay alive long enough for the boss to go down haha....
    Awareness is very usefull in turn 9, as when Naels auto attacks crit, they *censored* hurt! Especially 2 in succession, so I'd disagree, it isnt useless. Also 6 seconds on Holmgang, is a couple of heals with no risk of dieing.
    (0)

  2. #22
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Personally I love the self-bind. It's lead to several hilarious moments for me, which are what keep this game alive. One thing I would LOVE would be an increase in draw range.
    (0)

  3. 09-15-2014 03:53 PM

  4. #23
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Seiryuukishi View Post
    7 minutes is an awful long CD to use on trash mobs. While I see your point the strategic value isn't there. This is especially true in situations were it is either unnecessary to speed run or running the risk of facing a boss that has a high likelihood of needing it up once encountered.
    Are you being 100% serious.

    What dungeon boss requires Hallowed, ever? What dungeon takes short enough that you can't use Hallowed once, maybe even twice and still have it for final boss?

    This playerbase.
    (0)

    XI: Zeroblade, Titan Server

  5. #24
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SeraviEdalborez View Post
    This playerbase.
    Indeed. Do not presume that you can account for every situation or every player's actions. That's how wipes occur. HG is exactly what it was designed for a survival skill not just some random mitigation skill to be spammed just because. I won't waste more time trying to make you believe other than what you do but neither should you. I've spoken my mind on the matter from my standpoint. You are free to play as you like all the same.
    (0)
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.

  6. #25
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    As many people said it does prevent knock back. It's probably because it is times wrong.

    Only thing is I wish the duration was longer. I can usually self heal for about 3000 if my health is low. (berserk, bloodbath, internal release, second wind(usually get 1000 back non crit if main is up), inner beast Infuriate, inner. beast and storms path combo.I usually use vengeance at this point so I can take less damage
    (0)
    Last edited by melflomil; 09-15-2014 at 08:56 PM.

  7. #26
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Holmgang is fine, the cooldown is lower and the utility isn't as effective... seems fine to me. Paladin is the safe tank, if you want Hallowed Ground play Paladin.
    (0)

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