Awareness is very usefull in turn 9, as when Naels auto attacks crit, they *censored* hurt! Especially 2 in succession, so I'd disagree, it isnt useless. Also 6 seconds on Holmgang, is a couple of heals with no risk of dieing.


 
			
			
				Personally I love the self-bind. It's lead to several hilarious moments for me, which are what keep this game alive. One thing I would LOVE would be an increase in draw range.
Player


 
			
			
				Are you being 100% serious.7 minutes is an awful long CD to use on trash mobs. While I see your point the strategic value isn't there. This is especially true in situations were it is either unnecessary to speed run or running the risk of facing a boss that has a high likelihood of needing it up once encountered.
What dungeon boss requires Hallowed, ever? What dungeon takes short enough that you can't use Hallowed once, maybe even twice and still have it for final boss?
This playerbase.
XI: Zeroblade, Titan Server

 
			
			
				Indeed. Do not presume that you can account for every situation or every player's actions. That's how wipes occur. HG is exactly what it was designed for a survival skill not just some random mitigation skill to be spammed just because. I won't waste more time trying to make you believe other than what you do but neither should you. I've spoken my mind on the matter from my standpoint. You are free to play as you like all the same.
Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.
As many people said it does prevent knock back. It's probably because it is times wrong.
Only thing is I wish the duration was longer. I can usually self heal for about 3000 if my health is low. (berserk, bloodbath, internal release, second wind(usually get 1000 back non crit if main is up), inner beast Infuriate, inner. beast and storms path combo.I usually use vengeance at this point so I can take less damage
Last edited by melflomil; 09-15-2014 at 08:56 PM.
 
			
			
				Holmgang is fine, the cooldown is lower and the utility isn't as effective... seems fine to me. Paladin is the safe tank, if you want Hallowed Ground play Paladin.
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			 Originally Posted by Sunah
 Originally Posted by Sunah
					
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