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  1. #21
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I really like the idea of having the rank up graphic and fanfare be more exciting at higher levels. It would be cool if rank 50 in particular felt like a celebration.
    (0)

  2. #22
    Player

    Join Date
    Jun 2011
    Posts
    10
    Quote Originally Posted by Rane View Post
    I really like the idea of having the rank up graphic and fanfare be more exciting at higher levels. It would be cool if rank 50 in particular felt like a celebration.
    Like a Moogle appears and uses a peach confetti for you.
    (1)

  3. #23
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Rukkirii View Post
    Spoke with some of the dev. team today to ask about this for you guys. Along with the elimination of physical levels, they agree that the importance of leveling up will change, as perhaps should the visualization of that achievement. They said they'll be changing many animations as part of a step by step overhaul, so they'll be looking into making changes to the rank up animation/fanfare at that time.
    Good. It seems Yoshida & Team agree with my suggestion to fire Lalafell from cannons each time I gain in rank. My plan is coming together nicely.
    (1)

  4. #24
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Archadius View Post
    Good. It seems Yoshida & Team agree with my suggestion to fire Lalafell from cannons each time I gain in rank. My plan is coming together nicely.
    And to all those people who laughed at me for lugging those cannons around everywhere I went. Soon it'll be I who is doing the laughing while you will be doing the flying. Bwhaa ha ha ha.
    (0)

  5. #25
    Player
    Dras6fin's Avatar
    Join Date
    Mar 2011
    Location
    .......
    Posts
    194
    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by SilvertearRen View Post
    This is a superficial suggestion at best, and has no impact whatsoever on player progression or gameplay development.

    This is a waste of time.
    That's not completely true, yes the timing feels off somehow that you'd think "isn't there more important issues that take priority first?", Saying "this is a waste of time" that's wrong, if it's for fun and people really like it then "It's All Good ".
    (0)
    Last edited by Dras6fin; 06-23-2011 at 04:56 AM.
    "It's The Journey that is important, The Destination is Not that important."

  6. #26
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Thing is, this is wouldn't take more than a few minutes for them to address so it doesn't take away from other things. My prior post pokes fun of the fact it was in the game during the beta, but it was broken. The ground work is already done. It's still there, it's just been turned off. All they need to do is debug it, then click the box to turn it back on. Previously, whenever anyone leveled up, regardless of association, anyone around that person heard their fanfare. This was before you had the comprehensive filter system currently in place, but after a basic one had been introduced. This was also in the middle of an xp glitch where you were getting 2 or 3 thousand skill and xp a kill. So when you stepped out into La Noscea, the Fanfare was all you heard. Of course, after about an hour, people were hitting the xp cap, so about 2 days into beta 3, that problem was temporarily resolved, in face of another.

    Anyway. Everyone can rest assured that this issue would take 0 time away from anything else. It's probably been debugged for months since we have a better filter now.
    (1)

  7. #27
    Player
    Dras6fin's Avatar
    Join Date
    Mar 2011
    Location
    .......
    Posts
    194
    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by Lusavari View Post
    Thing is, this is wouldn't take more than a few minutes for them to address so it doesn't take away from other things. My prior post pokes fun of the fact it was in the game during the beta, but it was broken. The ground work is already done. It's still there, it's just been turned off. All they need to do is debug it, then click the box to turn it back on. Previously, whenever anyone leveled up, regardless of association, anyone around that person heard their fanfare. This was before you had the comprehensive filter system currently in place, but after a basic one had been introduced. This was also in the middle of an xp glitch where you were getting 2 or 3 thousand skill and xp a kill. So when you stepped out into La Noscea, the Fanfare was all you heard. Of course, after about an hour, people were hitting the xp cap, so about 2 days into beta 3, that problem was temporarily resolved, in face of another.

    Anyway. Everyone can rest assured that this issue would take 0 time away from anything else. It's probably been debugged for months since we have a better filter now.
    If only we'd also see more usage of The 8 Main Elements/Forces: Fire, Water, Wind, Earth, Ice, Thunder ( also Astral and Umbral) have a greater effect as to Fanfare. was is it only system messages at the time?
    (0)
    Last edited by Dras6fin; 06-23-2011 at 01:28 AM.
    "It's The Journey that is important, The Destination is Not that important."

  8. #28
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I don't quite understand your question. In Beta 3, You'd get the level up message in chat log, and I believe (I don't remember as this was waaay back in October) it was when they first added the graphics, and then the Fanfare theme would play, but it was a different and shorter version than the one you get from completing a leve. It was a bit Brassier. It was the same section that plays when you leveled in XI.

    From Alpha through Beta 2 it was a pretty blaze process when you leveled up. Due to the complete lack of a chat filter in Alpha, most of the time you wouldn't know you leveled up (the chat log never stopped scrolling as when I say there was no filter, I mean you saw EVERYTHING that happened in an entire zone, including other player's xp counts. In Beta 1, they added a base filter, and you would actually see when you leveled up, but it was just a chat log message. Beta 2 was really just them opening the servers to 24/7 access, there weren't really any changes. There were also no changes to most things from Beta 3 to Open Beta. The only change in Commercial Release has been making the graphics more noticeable. Unless you count taking the xp bar off the menu and putting it in the main HUD.
    (0)

  9. #29
    Player
    Dras6fin's Avatar
    Join Date
    Mar 2011
    Location
    .......
    Posts
    194
    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by Lusavari View Post
    I don't quite understand your question. In Beta 3, You'd get the level up message in chat log, and I believe (I don't remember as this was waaay back in October) it was when they first added the graphics, and then the Fanfare theme would play, but it was a different and shorter version than the one you get from completing a leve. It was a bit Brassier. It was the same section that plays when you leveled in XI.

    From Alpha through Beta 2 it was a pretty blaze process when you leveled up. Due to the complete lack of a chat filter in Alpha, most of the time you wouldn't know you leveled up (the chat log never stopped scrolling as when I say there was no filter, I mean you saw EVERYTHING that happened in an entire zone, including other player's xp counts. In Beta 1, they added a base filter, and you would actually see when you leveled up, but it was just a chat log message. Beta 2 was really just them opening the servers to 24/7 access, there weren't really any changes. There were also no changes to most things from Beta 3 to Open Beta. The only change in Commercial Release has been making the graphics more noticeable. Unless you count taking the xp bar off the menu and putting it in the main HUD.
    Oh my that sounds bad, I can only hope with the new dev team they will do something about it...
    ,the devs would then need to reestablish (if it wasn't deleted) the fanfare features for ranking-up, or add more to it before re-release, or remake/improve it from the ground up.

    From what you've stated about Beta it looks like there was "Rank-up Music" and "Rank-up System Message Notifications". What I'm asking/thinking is were their anything related; as to "The 8 elements of Eorzea"?
    (0)
    Last edited by Dras6fin; 06-23-2011 at 05:13 AM.
    "It's The Journey that is important, The Destination is Not that important."

  10. #30
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Not animation or musically. You still got your Resistance Points for Physical levels. They've been there since Alpha. But that's all those points ever did was for resistance. Though Astral and Umbral never had their own category. Also, amusingly, in Alpha, you got an increasing number of points (starting at 75) to spend on everything together instead of what we have now. HP, MP, and TP were on the list, though TP was always greyed out, but a lot of players died so fast in Alpha cause they just went all in on either STR or INT, occasionally VIT. The full category set in Alpha was HP, MP, TP, STR, VIT, DEX, AGI, INT, MND, CHR, LCK (Yes, Luck) Fire, Wind, Earth, Thunder, Water, Ice. And every physical level you divided between 75 and 150 points into those categories, which the number of points required to make the increase rapidly increasing.

    Really, the elemental system was, and still is pretty moot.
    (2)

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