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  1. #1
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    Mar 2011
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    1,651

    Fall back and regroup: time for crafting autoleveller?

    So in another thread I listed everything on Netflix that I've burned while getting 2 crafts to 50, tens of thousands of synths, tons of time, all straight button-mashing.

    At this point, and in light of botcrafters running away with crafting progression anyway and making it pointless to reward the time it takes to level a craft...

    Why not just make an autoleveller feature for the crafts?
    Example.
    300 silver nuggets.
    You choose to make silver jav heads.
    You select how many synths you want to do.
    The game does them. You get the SP automatically after a blackout screen or a given amount of time (grossly sped up).

    Before crafting got ridiculous, I'd have said crafters should be rewarded for the time it takes to get to 50, but I no longer believe that the time it takes to level a crafter is even relevant to the discussion and should thus be grossly cut back.

    This will cause the price of materials to go up and dictate who gets to level through a craft.

    To me, that's an acceptable retreating position in an attempt to hold another line in crafting.

    I think it's time for a crafting autolevelling feature. Put the mats in. Get your SP out. Instant if not grossly reduced synth animations to about 2 seconds a piece. Global success rate of spamming standard synth (which quickly approaches 95+% as you sp on decently appropriate things.

    I think we have lost the opportunity to reward the time it takes to level crafting due to...circumstances...so let's just cut our losses and retreat to a more favorable ground.
    (25)
    Last edited by Peregrine; 06-11-2011 at 08:53 AM.

  2. #2
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Peregrine View Post
    So in another thread I listed everything on Netflix that I've burned while getting 2 crafts to 50, tens of thousands of synths, tons of time, all straight button-mashing.

    At this point, and in light of botcrafters running away with crafting progression anyway and making it pointless to reward the time it takes to level a craft...

    Why not just make an autoleveller feature for the crafts?
    Example.
    300 silver nuggets.
    You choose to make silver jav heads.
    You select how many synths you want to do.
    The game does them. You get the SP automatically after a blackout screen or a given amount of time (grossly sped up).

    Before crafting got ridiculous, I'd have said crafters should be rewarded for the time it takes to get to 50, but I no longer believe that the time it takes to level a crafter is even relevant to the discussion and should thus be grossly cut back.

    This will cause the price of materials to go up and dictate who gets to level through a craft.

    To me, that's an acceptable retreating position in an attempt to hold another line in crafting.

    I think it's time for a crafting autolevelling feature. Put the mats in. Get your SP out. Instant if not grossly reduced synth animations to about 2 seconds a piece.
    Like you, months ago I would've disagreed vehemently regarding this issue. But now, they might as well. Having a craft at 50 isnt anything special. Even ignoring the bots, there are a ton of R50 crafters out there. Also, until they make leveling a craft actually challenging or engaging, just give us an autoleveller so we dont have to suffer through extreme boredom.
    (10)

  3. #3
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    My goodness, what an about-face.

    No.

    An automatic leveling system defeats the point of playing the game.

    Furthermore, with sufficient R50 crafters in the market, the race to rank 50 doesn't exist any more. If you see it as being that pointless, go play something else and come back later when the changes you so badly want are presumably implemented and level your craft then.

    Seriously, there is no rush.
    (18)

  4. #4
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    short answer: no
    (16)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #5
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Catapult View Post
    An automatic leveling system defeats the point of playing the game.
    You would have a point if majority of crafting was involved in any form but it's not. If the gameplay can be automated with a simple keyboard macro repeating a single key it's not worth being there. High rank DoL is in the exact same position.

    It wouldn't make any difference if material/part production could be automated and leaving the gameplay to finished items.
    (5)

  6. #6
    Player

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    Mar 2011
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    Besaid
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    5,019
    The only way id agree to something like this
    If it was done at severely reduced sp

  7. #7
    Player
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    Mar 2011
    Posts
    1,651
    Absolutely no reduced SP. Straight WoW style autocooking.

    A memory controller allows some players to do this anyway, so there's little point in not allowing all players to do it. To keep the system as it is favors mindless timespamming as the primary mechanism to earn reward, and that's just not very legitimate gameplay when the activity is so boring that everyone needs supplemental entertainment to get through it. It also favors botcrafters and memory controllers who set it and forget it.

    Crafters who have multiple R50s wouldn't even be hurt. The price of materials would go up to buffer the loss of time as an asset price keeping many people away from crafting. Increased price would more evenly distribute profits to gatherers, and the shard market would improve. It'd be an economic stimulus.

    The concept that crafters should gain reward for the time it takes to level it is no longer a legitimate thing. With rampant cheating and memory controlling that is going on at multiple R50 crafter venues, wanting the system to stay this way is tantamount to wanting people with memory controllers to have permanent advantage assuming the botters are all banned. That's simply not fair.

    The objective level of boredom in crafting is not equal for all players, and the system is favoring those who use memory controllers to progress.

    It's so mindnumbing that even if you would reward people who can sit through that many life hours hitting the same button over and over...why would you? Is that entertainment?

    Spare the STF the time to investigate AFK crafting too. With this new system, it becomes legal.

    Again, most crafters who continue to craft have copped out and taken to memory controlling their progress while monitoring for GM tells. This lets them play without playing. Crafting concentrates players who can play without playing.

    We need to undo that tendency, and an autoleveller would be a primary way. Crafting is boring. Some crafters want it to stay boring, because they have set up ways to eliminate that boredom which not every player can. The system is thus unfair.

    No crafter is spamming enter to 4 R50 synths without supplemental entertainment up, and if they are they need professional help. Just eliminate the enter mashing. If players aren't doing crafting because it's too much enter mashing, then the people who CAN tolerate enter mashing are just taking advantage of bad gameplay.

    Make it fun or make it automated. Crafting is a waste of a human life right now.

    People should not think they deserve advantage simply because their memory controller allows them to invest less in crafting than other players. Crafting's not so bad when the only thing you have to do to progress in it is watch for GM tells.

    Those people who are on 4 hour synth grind sessions are either catatonic schizophrenics, autistics, memory controllers, or botcrafters. Those are the people at extreme crafting advantage, and it's not that legitimate.
    (9)
    Last edited by Peregrine; 06-12-2011 at 12:22 AM.

  8. #8
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    If there is no penalty for doing it
    its a no go

    theres absolutely no reason people should be able to get multiple synths worth of full sp without putting the actual time into it

    peregrine, your just going a bit too far with your radical ideas

    instead of improving the situation, you want to help them do it even quicker at this point

  9. #9
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    Mar 2011
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    Quote Originally Posted by TheVedis View Post
    theres absolutely no reason people should be able to get multiple synths worth of full sp without putting the actual time into it
    If you used a memory controller for any of your crafts, you should then return the levels to Square Enix, because you didn't put in actual time to do it.

    And if you did sit there and press enter for every one of them, then I don't even think it's responsible to reward that kind of lifestyle in a videogame. At that point it becomes the devs' responsibility to not design systems that waste human life to that degree.


    Really, it's a sad system where the best humans are trying to behave like the worst memory controllers and botters...and want it that way. This is not entertainment. This is pacification and addiction.
    (10)
    Last edited by Peregrine; 06-12-2011 at 12:34 AM.

  10. #10
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    What would be the point of an auto leveller? SE may as well just take the easy route and run a few SQL queries on the database to set everyone's ranks to 50.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

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