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  1. #1
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by MACEenyo View Post
    First of I just want to say I don't have any experience in Turn 2. I just started doing Coil last week and have cleared Turn 1.

    The problem with Turn 2 Enrage method is that: for every 8 DD, 6 Healers clearing T2, there are only 2 Tanks clearing it. 1:4, 1:3, 1:7

    50% of tanks that usually have a party slot don't have one anymore because of this method. Assuming you aren't in a static party.

    This reason alone is why it should be fixed. Make it require two tanks. I could care less about being the only tank in the party and being able to not have any loot competition. I'd rather be able to progress.

    Does anyone agree?
    Been thinging the same thing, theres an issue of tanks BUT the main thing is the healer shortages due to this method
    (&/Or the restrictions put in place for Coil When they could make it more like CT)

    The Fact that people are resorting to using this method isnt PROOF in anyway it beens patching, It is however PROOF that Allagan Rot is to hard for most people To Do, So shouldnt of been put in, in the first place!

    <-- i know Rot, It is easy if your any other class than Bard or healer or tank. I'm bard so its harder as i have to silence & look for Rot + high voltage which is very unfair since lazy Tanks & monks wont silence it & BLM/SUM/DRG dont have any other work to do..... & they mess it up the most.

    **Every party i help teach just cant understand theres a buff on the right with a timer to look for Even tho you explain it literlly 10 times+ Show them pictures & tell them they have it. It really does make u wonder If they are blind.

    **Also another Issue/bit of evidance thats it shouldnt of been put in Is the Tanks OR Off Tank Generally + Melee close range classes Almost Always auto pass it to fast therefore u need a majority ranged set up, which goes against what Yoshi "Claims" all content is set up to do.
    (Then again he did Blantenly LIE about PVP changes affecting PVE & goobbue mounts solely for Legacy players [doesnt matter if u change a freckle or a hair its still a Goobbue mount] & Many other things in another post u can search for. So i suppose its not suprising for us all if this was ment as a ranged only fight)

    Personally i'd like Allagan Rot to stay & enrage mode be a wipe. BUT have it so you can do the Sector VII ADS & the boss does not get the Haste Buff, Since you need to deal with Allagan Rot to beat that ADS Anyway, it would still keep a decent balance IF people wanted to do it at the boss or so the boss doesnt do it.
    (0)
    Last edited by prymortal; 01-02-2014 at 06:21 PM.

  2. #2
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    They should fix it because it's broken. The fight was not intended to be done that way. Doing it legit is way harder and it's how everyone should do it. But that's just my opinion, take it or leave it, like it or hate it, I don't care.
    (0)

  3. #3
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    The fight was not intended to be done that way.
    Why not? It's not like ADS has to be glitched to do this.

    It's been mentioned multiple times but if the rage was supposed to kill us, it would. As it turns out it's manageable damage. Very similar to the Dreadnought rage in T4, which is clearly working as intended.

    I may be wrong and they may adjust this down the track, but they've had several opportunities to do it already, and have taken none of them. It would have been trivial to bump up the rage damage in one of the various maintenance's we've had since the 2.1 release.

    And yeah as above:
    - Static and FC groups: normal mode
    - PUG's that I don't trust: more inclined to go with enrage mode

    As a BRD T2 is supremely annoying, it's like a little holiday doing it on rage mode
    (1)
    Last edited by blowfin; 01-02-2014 at 04:58 PM.

  4. #4
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    ask for coil lockout removal instead of a mechanic that SE implemented it for a purpose
    (0)

  5. #5
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I am betting they will patch it in a future patch due to how many people are doing it this way and not the normal way.
    (0)

  6. #6
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Zumi View Post
    I am betting they will patch it in a future patch due to how many people are doing it this way and not the normal way.
    I'm just waiting for an official response, I think wether they fix it or not; Either response will open a crapload of very amusing blind rage.
    (0)
    Felis catus

  7. #7
    Player
    meJojo's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fisher Lv 70
    OP doesn't have geared alt classes.

    He is a sad panda.
    (0)

  8. #8
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    I do not think it's working as intended, but who cares? Especially so if your group is clearing it consistently.
    (0)

  9. #9
    Player
    Underlord's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Underlord Djinn
    World
    Midgardsormr
    Main Class
    Black Mage Lv 70
    My fc has two groups running coils... we clear turn 1-2 with ease each week with 2 tanks
    (0)

  10. #10
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    SE is known for their "we didnt think people would do this" oversights. Remember how they didnt think (nor intend) that people use 2 plds and rotate cooldowns and hallowed ground to survive past the point they intended for wipes? (rapesnake 4 stacks?). Things we as players find obvious, sometimes SE doesnt.

    Btw, the difference between turn 4 and turn 2 timers is that in turn 4, while you are getting zapped, you are still being attacked by everything still alive. It would make more sense to have this type of enrage (that only punishes, not kills) if ADS still functioned normally. And ADS in turn 1 is a bomb, why wouldnt the stronger turn 2 version be a bomb as well?

    The entire encounter is coded for you to decide the strengths and weaknesses by picking which minibosses to kill, why would they go through the trouble if just sitting and waiting for it to stop using skills was an intended method? Hilarious how people's brains work to try and justify shady tactics to themselves. If this is fixed, it most def is not a nerf, and how is requiring people to do battles in the intended methods promoting elitism?

    The normal way isnt even hard. Have we really dropped so low in the MMO community that counting to 10 and walking 5 steps is too hard and needs to be cheated? you dont even have to count, the game even does that for you
    (3)
    Last edited by Hanabira; 01-02-2014 at 11:13 PM.

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