I am betting they will patch it in a future patch due to how many people are doing it this way and not the normal way.
I am betting they will patch it in a future patch due to how many people are doing it this way and not the normal way.
OP doesn't have geared alt classes.
He is a sad panda.
Felis catus
I do not think it's working as intended, but who cares? Especially so if your group is clearing it consistently.
My fc has two groups running coils... we clear turn 1-2 with ease each week with 2 tanks
SE is known for their "we didnt think people would do this" oversights. Remember how they didnt think (nor intend) that people use 2 plds and rotate cooldowns and hallowed ground to survive past the point they intended for wipes? (rapesnake 4 stacks?). Things we as players find obvious, sometimes SE doesnt.
Btw, the difference between turn 4 and turn 2 timers is that in turn 4, while you are getting zapped, you are still being attacked by everything still alive. It would make more sense to have this type of enrage (that only punishes, not kills) if ADS still functioned normally. And ADS in turn 1 is a bomb, why wouldnt the stronger turn 2 version be a bomb as well?
The entire encounter is coded for you to decide the strengths and weaknesses by picking which minibosses to kill, why would they go through the trouble if just sitting and waiting for it to stop using skills was an intended method? Hilarious how people's brains work to try and justify shady tactics to themselves. If this is fixed, it most def is not a nerf, and how is requiring people to do battles in the intended methods promoting elitism?
The normal way isnt even hard. Have we really dropped so low in the MMO community that counting to 10 and walking 5 steps is too hard and needs to be cheated? you dont even have to count, the game even does that for you
Last edited by Hanabira; 01-02-2014 at 11:13 PM.
I feel this problem is more with the way coil is locked out rather than it being the method people are using to finish turn 2. Titan HM is a single tank fight also and no one cares. I say kill the lock out and do a loot lockout similar to CT.
Like I said before If they patch this then they better patch turn 3 and 4 since you all feel it's unfair. No speed runs either.
Way to turn the blind eye people skip the adds during 3 I don't care if it's not complete or is, patch it.
And you can bypass the enrage of 4
Last edited by TeaTimeBear; 01-03-2014 at 12:02 AM.
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