Why all threads about T2 enrage turns into a pool of elitism, and a lot of people thinking they know better than the devs?
Been thinging the same thing, theres an issue of tanks BUT the main thing is the healer shortages due to this methodFirst of I just want to say I don't have any experience in Turn 2. I just started doing Coil last week and have cleared Turn 1.
The problem with Turn 2 Enrage method is that: for every 8 DD, 6 Healers clearing T2, there are only 2 Tanks clearing it. 1:4, 1:3, 1:7
50% of tanks that usually have a party slot don't have one anymore because of this method. Assuming you aren't in a static party.
This reason alone is why it should be fixed. Make it require two tanks. I could care less about being the only tank in the party and being able to not have any loot competition. I'd rather be able to progress.
Does anyone agree?
(&/Or the restrictions put in place for Coil When they could make it more like CT)
The Fact that people are resorting to using this method isnt PROOF in anyway it beens patching, It is however PROOF that Allagan Rot is to hard for most people To Do, So shouldnt of been put in, in the first place!
<-- i know Rot, It is easy if your any other class than Bard or healer or tank. I'm bard so its harder as i have to silence & look for Rot + high voltage which is very unfair since lazy Tanks & monks wont silence it & BLM/SUM/DRG dont have any other work to do..... & they mess it up the most.
**Every party i help teach just cant understand theres a buff on the right with a timer to look for Even tho you explain it literlly 10 times+ Show them pictures & tell them they have it. It really does make u wonder If they are blind.
**Also another Issue/bit of evidance thats it shouldnt of been put in Is the Tanks OR Off Tank Generally + Melee close range classes Almost Always auto pass it to fast therefore u need a majority ranged set up, which goes against what Yoshi "Claims" all content is set up to do.
(Then again he did Blantenly LIE about PVP changes affecting PVE & goobbue mounts solely for Legacy players [doesnt matter if u change a freckle or a hair its still a Goobbue mount] & Many other things in another post u can search for. So i suppose its not suprising for us all if this was ment as a ranged only fight)
Personally i'd like Allagan Rot to stay & enrage mode be a wipe. BUT have it so you can do the Sector VII ADS & the boss does not get the Haste Buff, Since you need to deal with Allagan Rot to beat that ADS Anyway, it would still keep a decent balance IF people wanted to do it at the boss or so the boss doesnt do it.
Last edited by prymortal; 01-02-2014 at 06:21 PM.
They should fix it because it's broken. The fight was not intended to be done that way. Doing it legit is way harder and it's how everyone should do it. But that's just my opinion, take it or leave it, like it or hate it, I don't care.
Well i agree with this BUT there are 2 types of Enrage, Hard and Soft Enrage.
Hard Enrage is like Twintania, you Reach the Enrage byebye.
Soft Enrage is like Titan HM after Hard where he adds 1 Stomp after each rotation, And you face the Enrage During the last 1/3 of the Fight.
ADS should have a Hard Enrage,so i totally agree with you. Whats the point Having a clock ticking when it doesnt hurt at all when it runs out, it even helps you -.-
But also, as much as i want SE to fix this, i totally understand the People using this Method to get at least 1 easy loot per week. If i wouldnt have a static for coil and have to do it with PUG´s, i´d be happy with this method too. For expereinced Players it´s just dumb to wait for the Timer, when you reach ADS when its ticking 8 or so and wait like forever. Much faster to do it normal and not even harder^^
Ps: sorry for my poor English, not my Native language^^
Why not? It's not like ADS has to be glitched to do this.The fight was not intended to be done that way.
It's been mentioned multiple times but if the rage was supposed to kill us, it would. As it turns out it's manageable damage. Very similar to the Dreadnought rage in T4, which is clearly working as intended.
I may be wrong and they may adjust this down the track, but they've had several opportunities to do it already, and have taken none of them. It would have been trivial to bump up the rage damage in one of the various maintenance's we've had since the 2.1 release.
And yeah as above:
- Static and FC groups: normal mode
- PUG's that I don't trust: more inclined to go with enrage mode
As a BRD T2 is supremely annoying, it's like a little holiday doing it on rage mode![]()
Last edited by blowfin; 01-02-2014 at 04:58 PM.
ask for coil lockout removal instead of a mechanic that SE implemented it for a purpose
No.
A Hard Enrage wipes your party immediately. A Soft Enrage does not - it, in general, creates a situation where either your party will be overwhelmed by successive waves of adds/tactics, or your healers' mana bars will be expended and they will no longer be able to heal through the damage.
SE knows exactly how to create a Hard Enrage, and they would do that here if that was their intent. If they wanted this to be a Hard Enrage, it would be a Hard Enrage. SE's developers are not stupid. They know exactly how to create a Hard Enrage - and have done so in several other encounters. There is no reason to believe that their brains suddenly fell out of their heads while designing Turn 2 and they somehow "forgot" how to make a Hard Enrage (especially considering that Twintania does have a Hard Enrage, and Turn 4 does not).
No they didn't expect like every single coil group on T2 in party finder to be running rage mode only T2, with 3 healers 1 tank 4 dps. It obviously makes the fight easier for and doing it in an unintended fashion. People actually have to sit around and wait for the boss to enrage for 7 to 8 min because they can't deal with the normal fight mechanics.
This needs to be addressed people are beating the fight in an unintended fashion. They should do the fight in the way it was intended to be done. If they can't beat it that way they shouldn't collect loot.
But that, quite frankly, isn't the point. If they intended for the Enrage to immediately kill parties, it absolutely would. To suggest that SE is somehow stupid, and "forgot" to make the Enrage a Hard Enrage is silly as all hell.No they didn't expect like every single coil group on T2 in party finder to be running rage mode only T2, with 3 healers 1 tank 4 dps. It obviously makes the fight easier for and doing it in an unintended fashion. People actually have to sit around and wait for the boss to enrage for 7 to 8 min because they can't deal with the normal fight mechanics.
Players beat encounters in an unintended fashion all the damn time. Unless they're specifically glitching out an encounter (Examples include: Glitching Twintania so she stops doing anything at all, having the tank jump off Titan's platform to make the boss stop reacting to anything, using the tree in AK to make sure the adds can't reach the healer and thus are no longer an issue), it's not cheating. It's also not wrong - it's simply coming up with an outside-the-box solution to a puzzle (which is all encounters are in the first place). And, quite literally, if ADS continued to use all mechanics during his Soft Enrage, it would be a Hard Enrage, because it would be impossible to heal through. I refuse to believe that SE is so stupid and clueless that they would just "forget" to give a fight a Hard Enrage.This needs to be addressed people are beating the fight in an unintended fashion. They should do the fight in the way it was intended to be done. If they can't beat it that way they shouldn't collect loot.
And I still don't understand why so many people are so obsessed with things other people are doing instead of worrying about their own damn selves.
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