First of I just want to say I don't have any experience in Turn 2. I just started doing Coil last week and have cleared Turn 1.

The problem with Turn 2 Enrage method is that: for every 8 DD, 6 Healers clearing T2, there are only 2 Tanks clearing it. 1:4, 1:3, 1:7

50% of tanks that usually have a party slot don't have one anymore because of this method. Assuming you aren't in a static party.

This reason alone is why it should be fixed. Make it require two tanks. I could care less about being the only tank in the party and being able to not have any loot competition. I'd rather be able to progress.

Does anyone agree?