Any argument for why New tanks or healers are a waste can just as readily be used for why new dps is a waste. I mean Dps have already made their choices too, there aren't a bunch of people playing every dps class after all.
Any argument for why New tanks or healers are a waste can just as readily be used for why new dps is a waste. I mean Dps have already made their choices too, there aren't a bunch of people playing every dps class after all.
If there's one thing I learned from WoW it's that adding more tank classes does not magically create more tanks and adding a healing class does not magically create more healers. So adding more tanks or heealers will not fix the shortage of tanks or healers, a few more might crop up, but the vast differene in population between DPS, Tanks and Healers will always be there.
Because, when WoW did it, those new classes had just as many, if not more, DPS options compared to the tank options. ARR is different because jobs serve a single role. The only way that adding a new tank class/job in ARR *wouldn't* result in more tanks would be if *only* people that played WAR/PLD decided to play it.
IMO a Hybrid Role will help bridge the gap between players only playing one Role Type. For instance I pretty much only play DPS jobs, but I like to tank sometimes too, but as far as EG goes I just don't tank at ALL because it's not my best geared job and I don't have anywhere near as much experience on it. The only reason I would ever even attempt a Tank only job at EG is to roll Need in a PUG. But if a Hybrid Role (eg RDM that can Hybrid DPS and Tank) I would feel far more comfortable making a switch to the Tank Role in EG situations.
One I can have it geared up from a DPS perspective (assuming Hyrbid Roles don't need multiple sets of gear to perform other roles because that's just bad design if you can't switch mid-combat). Two I can work into performing OT roles while still being able to DPS before, between, and/or after needing to perform a Tank Role. Three I have the opportunity to gain Tank experience in every fight and get to look at Tank's Perspective much more thoroughly even if I'm only performing the DPS role. And this is coming from a person who has tanked everything up to Coil/EX Primals including all 3 HM Primals on SMN with Titan-Egi solo with 2 Healers in the party (0 Tank only jobs present).
Aside from that I find it much more interesting to be able to switch Roles mid-combat. One of the biggest factors of why I don't play tanks is because I find DPS roles more fun in FFXIV (I pretty much just like to dodge stuff while running around trying to perform combos lol). This is a complete contrast to my entire previous 13 years of MMO experience of where I have ALWAYS played a Tank or Healer and would never touch a DPS. The only exception to this is Jack-of-all-Trade styles of which I would only dabble in the DPS role that came with it as an option, but I don't particularly like 100% Role jobs due to inflexibility.
This is another reason why I don't tank in FFXIV. I don't want to invest into something I don't feel so passionate about, despite having an MMO career of tanking, but I would gladly tank on a job that has that option and I'm in the mood because I don't need to invest much further to be able to tank at a competent level compared to how it is in DPS.
Last edited by OmegaNovaios; 01-22-2014 at 09:52 AM.
If they release a hybrid role, I doubt *very* much so if it'll deviate from DPS for a vast majority of gameplay since those are the party slots it'll be taking up, according to Yoshi. It would probably be better to describe it as "slightly sub-par DPS that can tank or heal in an emergency" as opposed to a real hybrid role that can actually perform multiple roles equally well or simultaneously.
It's easy to hide your lack of knowledge as a damage dealer ... and most mistakes can be overcome by them. You can still "win" the meter war with mistakes. You don't need to know everything to mash buttons. But if you're going to slap on that sword and board, you best be prepared, and you better put in your share of blood, sweat, and tears while climbing the ladder, or you won't have the experience to necessary to take on the many duties of your calling. It's far easier to be "carried" as a damage dealer ... rarely possible as a tank, especially in end game content, and never in cutting edge content.
A new tank class wouldn't put a dent in any queue that any of you are worried about. Unfortunately, it is what it is. People love to play damage dealers. There will ALWAYS be more DD than tanks and healers. There will always be more DD than tanks and healers COMBINED.
There are only two ways to get more people to play tanks in a way that would noticeably effect the numbers:
1) Make tanking easier in order to influence people to take the plunge. Obviously, this would not be a good for the game, and would be a slap in the face to existing tanks everywhere and might even have the side effect of making a noticeable percentage of current tanks ditch the role of tanking or even the entire game completely so that they can be challenged somewhere else.
2) Incorporate a need for more tanks in FATEs and RAIDs so that in order to progress more tanks are needed, thus altering the ratio mandatorily. This would be a better option, but would also skew with the numbers of FCs that are already comfortable with their numbers, as well as force players who aren't comfortable playing tanks in the first place into a role they are not fit for. So, not great for the game, either.
Another tanking class would be great, I'm not going to lie. I also think there should be more classes of all types of roles, including healers and damage dealers, but I also think they should come when the timing is right and when there's a need for it, and to keep the game fresh. This is not the time for a new tanking class, I don't think. If anything, perhaps another ranged physical DPS class, since it's the only type that is behind in numbers. However, I also subscribe to the theory that classes should be introduced in pairs or more (tank + caster, healer + melee, etc.) so that the numbers aren't skewed too much in any one direction only to be flipped about when players ultimately return to their original main class or what their guild needs to fill in.
So, sure, go ahead and add beg for another tanking class, but don't expect the entire dynamics of the class ratios to be turned around for more than a short period. Don't expect that suddenly there won't be a wait in the DPS queue. And most certainly, don't expect the game to be changed much more than what the most common tank you see running around in instances is.
A new class won't be game-changing. It will be welcome, but don't think anything cataclysmic is going to happen. It never does.
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