Quote Originally Posted by Kitru View Post
And you would only think that is a scythe blade if you had no clue what you were talking about. A scythe blade would be exceptionally long (.5m or thereabouts) and that's, at most, 10cm (not to mention that the tip is actually sharpened and the blade straight so that it can actually be used for piercing). It's more properly considered a sharpened hook or spike (which, as I said before, were traditional aspects of halberds that had absolutely nothing to do with scythes). In fact, the protrusive edge you're emphasizing wasn't actually called a scythe (it was called a dagger-axe) and was used as a secondary aspect of a thrusting spear (you would try to catch an opponent with it while pulling your spear back from a missed thrust; use of it as a primary weapon would be a terrible idea, given how comparatively easy it is to avoid if you know that's what your target is planning on doing).
Before the Ji was created the Ge was used in real Chinese combat. It was not possible to follow up with a hook attack after a missed thrust because it did not have a spear tip to thrust with. The hook/side stab were its PRIMARY forms of attack.

In a virtual world all real world practicality is irrelevant. There is no concern of weapon production costs (developers set what is required to create one), usefulness is determined by a ratio of damage and utility of the job (computer code is completely indifferent to which object meshes and animations are being used), and the players are only limited to play style and what they enjoy doing. Incorporating a Scythe (or any wpn) isn't difficult. Comparing the animations of any weapon in an MMO would be appear ridiculous to how that weapon is/would be used in the real world (IE harp on a bow).

A Scythe doesn't have to be 100% traditional in appearance either. It can very easily be made into a far more "practical" wpn w/o changing the identity beyond recognition.