Quote Originally Posted by XanderOlivieri View Post
I think it was said they they'd rather to new Job/Classes outside of expansions. There was a quote somewhere earlier in this thread or in another of the New Job threads.
IMO jobs should be released for existing classes every major patch and classes with one corresponding job should be released with every expansion. I would much rather see jobs added alongside content at at 50%/50% ratio compared to content at a 100% ratio when people just clear content and are done with said content after they obtain all desired loot/don't play play said content due to loot lockout.

Aside from that, SE pretty much wastes resources in the long term by making content obsolete in that gear is "ideally" replaced every 3 months. Jobs will never be replaced, it will be a choice. Gear won't be because stats scale too linearly due to iLv. There is more of a "progression" in character through replacing gear but it's only temporarily (and if you really look at how SE scaled stats to improve your character then you will see that this form of progression is very minimal, almost a placebo).

A better form of progression is to allow players to obtain things that will never be PERMANENTLY replaced (which I consider a long term waste of resources) but instead offers the player a choice. Merits that act like secondary job traits (like FFXI). Actions that can be gained post Lv cap with a limit/oppotunity cost on number of total actions that can be equipped (like Guild Wars, the first). Unlocking and leveling new jobs to play on/use for Cross-Class Actions (FFXI/FFXIV). Or SE can do something completely unique, but otherwise JUST having gear (that becomes completely obsolete in the future) as a progression is bland.