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  1. #11
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kitru View Post
    Yes, because caricatures of warriors wielding absurd weapons automatically translates into "badass". If your only requirement for "badass" is that an artist is able to make a decent rendition of it, there's really no limit on what could be used by a class.
    I believe FFXIV artists could do a much better job at drawing/rendering a DRK with a Scythe.

    Quote Originally Posted by Kitru View Post
    Actual scythes were never used in combat, for good reasons: they're terrible weapons.
    Actually some Chinese used to use Scythe like weapons (including a a blade placed/curved along the haft) until they combined it with the Spear to create the "Ji" (Chinese Halberd) which was superior to both the Scythe and the Spear. If you want to argue that a weapon shouldn't be used in a fictional game (where practicality doesn't hold any weight over appeal) despite having skill to wield a weapon effectively over the potential of a weapon itself then technically a DRG should try to focus only on halberds since the spear and lance are inferior as well.

    Quote Originally Posted by Kitru View Post
    (not to mention completely without precedent in the series outside of FFXI, which, as plenty of people are wont to tell you, is one of the absolute worst possible games to bring up as an example of good game design)
    I'll admit FFXI made some terrible decisions, but there are also a LOT of good decision that were made in the development of the game. Despite facing the anomaly that is WoW even during it's prime, FFXI is still a subscription based model after 11 years of success. To show that the game was a success you can quite easily look at what I have come to understand are ALL modern MMOs (including but not limited to severely hyped and highly anticipated games like Rift, SWTOR, and Guildwars 2) going Free to Play after only a matter of months from launch.

    I wouldn't say FFXI's DRK (or any melee based job due to severe lack of actions) was a great decision for FFXI, but I do feel like wielding a Greatsword or Scythe was a good choice. Personally I'd prefer to see DRK wield Greatsword as the wpn of choice, but I'd still prefer a Scythe to a 1H w/ or w/o a shield and whether the DRK is set as a DPS or a Tank. Greatsword emphasized with Parry and being able to cross-class with DRG would be pretty cool.

    Quote Originally Posted by Kitru View Post
    I could see a *necromancer* class using a scythe, as a purely symbolic apparatus
    Necromancer would be pretty cool with a Scythe, but as with SMN holding a book I feel it won't be quite as symbolic as intended. After all we only use 2 pages in our book (as clearly demonstrated with the Titan book with 2 stone slabs), the rest is just paper weight (lawl). Quite useful for smacking mobs. At melee range a good SMN can actually spam Ruin II and get 1 auto attack in per cast as opposed to spamming Ruin and getting 1 auto attack in per 5 casts. Somewhere around +25 DPS IIRC.

    Quote Originally Posted by Exstal View Post
    You know you can only use that weapon in one direction right? When you slash from side to side.
    Also a Katana is swung from side to side (or any weapon really). You can angle the strike in any direction, but when you do you only attack in one direction. The major differences between weapons are the transitions between each attack, the damage type (IE Slashing or Blunt), and the range. Also a Scythe can be used for blunt attacks (which would be more prominent compared to other wpns due to transitions between attacks) with both the head and pommel, as with any non-piercing wpn.
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    Last edited by OmegaNovaios; 01-09-2014 at 09:00 AM.