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  1. #11
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rawkzor View Post
    Or maybe we'll see both? Musketeer -> Corsair, Scout -> Ninja / Thief. Boom added a ranged and 2 melee DPS jobs. So long as NIN isn't a tank in this game, should be good.
    It will never be Scout (or Rogue) => Thief (DPS) or Ninja (DPS).

    Why? They'd play exactly the same as each other. You can't differentiate jobs from each other with only 5 skills considering majority of your skills are from the class. So it'd be something like;

    Scout => Thief (DPS)
    Wanderer => Samurai (tank) or Ninja (DPS)

    That way you can make them different enough so that they don't play together. Not to mention if you had Scout go into Thief / Ninja, you'd run into animation problems since Thieves only use 1 dagger (and attack multiple times) as opposed to Ninja (who just has 2 swords/daggers/etc). Kitru made a good post on it a while back.

    Quote Originally Posted by Mezolitik View Post
    What is a scout in the FF sense? I only know scouts as healers, from Granado Espada.
    Since my daily post limit has been increased to one post every 3 days, I'll just edit this one.

    Look at classes like Arcanist, Conjurer, and Pugilist. They are just Summoner, White Mage and Monk with different names. Just because. So Scout would just be Thief without cool job skills.

    ok, i need to react to this one since it go way to far for explain an idea that a no go...
    Samurai =/= ninja, you can't get them from the same class.... a samurai will use a Katana or a nodachi (two hand katana) while the ninja will use a Tanto (dagger version of the katana) or a wakizaki (short katana).
    that said, generally in Final Fantasy series the only difference it's the dual wield for the ninja with the use of the ninjutsu+throw against multi hit+steal for the thief. (and it's not always the case for the multi-hit)
    The only issue I can see with Samurai and Ninja not being from the same class is why I believe dual wield classes will not come from single weapon classes. Remaking animations for all skills is very annoying and really a waste of time.
    now, nothing forbid them to make the thief get dual wield and lose multi-hit since it potentially the same stuff! instead to use 2 weapon, you hit 2-3 time. that said, you seems to misunderstood some point, the class is generally based on the weapon, teaching you how to use it. the jobs give you special tool that goes with this. for make it short..
    This is where you misunderstood. Thief used to attack with 1 weapon so in ARR they would use only 1 weapon to attack with. In previous games they just attacked multiple times, which is fine. Ninja uses two swords. Now, follow me with this; the animations for these weapons will not be the same. This is where this notion falls flat on its face. So Thief shouldn't be connected with Ninja solely based on that.

    Rogue (or whatever they choose as name) give you the weapon skill for use 2 blades at the same time:
    - Thief, teach you the art of steal
    - Ninja, teach you the use of the ninjutsu.
    your skill with the dual wield will come from the rogue class while your jobs will give you more...specialized skill.

    now, you mark a point when you say that jobs are hard to differenciate from the class, and that the main reason i think they need to add more level before add new class and jobs. for give to the jobs more skill and make them really different.
    They'll need to introduce another 10 new skills (L60 cap) before you can sufficiently differentiate jobs from each other if they the same role and come from the same class. Let's take a look at Archer/Bard for a moment. Remove all their songs and what are they? An Archer. Do they use songs all the time or even Rain of Death religiously? Nope. So if you were to make Ranger, a dps class, how would not be exactly like Bard in practice? So you can see how doing that within the new few levels won't work.

    ps: for the samurai will come from the two hand sword class, it's seems more logical and will allows him to wear the right armor, since it will be in chain mail or heavy armor, when the ninja it's in leather armor.
    Two-hand can easily just be a stance. Considering the staple of Samurai is Fdraw, Iaido which is one handed.
    (1)
    Last edited by Exstal; 01-03-2014 at 06:12 AM.

  2. #12
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    What is a scout in the FF sense? I only know scouts as healers, from Granado Espada.
    (1)

  3. #13
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    One thing I noticed about the "New Years Greeting" post was in Louisoix's entry was taking about splendor dancing with shade and unsheathed blades. So I hope that's a hint at a Dancer class/job.
    Or it could be a nod at Shiva, given that it's a "rime kissed blade", rime being a layer of ice formed from water droplets, and it "Spills crimson o'er fields of white.", which is most likely snow.
    (0)

  4. #14
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Exstal View Post
    It will never be Scout (or Rogue) => Thief (DPS) or Ninja (DPS).

    Why? They'd play exactly the same as each other. You can't differentiate jobs from each other with only 5 skills considering majority of your skills are from the class. So it'd be something like;

    Scout => Thief (DPS)
    Wanderer => Samurai (tank) or Ninja (DPS)

    That way you can make them different enough so that they don't play together. Not to mention if you had Scout go into Thief / Ninja, you'd run into animation problems since Thieves only use 1 dagger (and attack multiple times) as opposed to Ninja (who just has 2 swords/daggers/etc). Kitru made a good post on it a while back.
    ok, i need to react to this one since it go way to far for explain an idea that a no go...
    Samurai =/= ninja, you can't get them from the same class.... a samurai will use a Katana or a nodachi (two hand katana) while the ninja will use a Tanto (dagger version of the katana) or a wakizaki (short katana).
    that said, generally in Final Fantasy series the only difference it's the dual wield for the ninja with the use of the ninjutsu+throw against multi hit+steal for the thief. (and it's not always the case for the multi-hit)

    now, nothing forbid them to make the thief get dual wield and loose multi-hit since it potentially the same stuff! instead to use 2 weapon, you hit 2-3 time. that said, you seems to misunderstood some point, the class is generally based on the weapon, teaching you how to use it. the jobs give you special tool that goes with this. for make it short..

    Rogue (or whatever they choose as name) give you the weapon skill for use 2 blades at the same time:
    - Thief, teach you the art of steal
    - Ninja, teach you the use of the ninjutsu.
    your skill with the dual wield will come from the rogue class while your jobs will give you more...specialized skill.

    now, you mark a point when you say that jobs are hard to differenciate from the class, and that the main reason i think they need to add more level before add new class and jobs. for give to the jobs more skill and make them really different.

    ps: for the samurai will come from the two hand sword class, it's seems more logical and will allows him to wear the right armor, since it will be in chain mail or heavy armor, when the ninja it's in leather armor.
    (0)

  5. #15
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mimilu View Post
    One thing I noticed about the "New Years Greeting" post was in Louisoix's entry was taking about splendor dancing with shade and unsheathed blades. So I hope that's a hint at a Dancer class/job.
    Or it could be a nod at Shiva, given that it's a "rime kissed blade", rime being a layer of ice formed from water droplets, and it "Spills crimson o'er fields of white.", which is most likely snow.

    That is speaking of some kind of event to happen in Coerthas. The first stanza speaks of a Spear of Light which could be both the Ishgard people who rule through religion and Halone who's symbol is a triple spear rune. Halone is also the Patron Goddess of the Ishgard.


    Beckoning shadows deeper still, is some plot meaning. There are many shadowy people in Coerthas that hide among the Ishgard people, look at the story mission with the guy that pointed fingers at people.

    Splendor dances in the shade...eh..I have a pandora's box vibe. Through all the horror and doubt released, hope was burried deep inside. So even though the times will be dark, there is a guiding light deep inside that will bring about hope.

    Rime Blade....frost covered blade....an Icy Spear or sword perhaps. Ice is Halone's element, spear is her symbol...I heard tell of a Knight group in Ishgard so their swords (being the only idea for a Job class though second soul for the Gladiator seems unlikely most likely a new Tank class to go with both Gladiator and Marauder.

    Crimson spilled over a field of white. There is going to be war in Coerthas....not like there isn't already a war going on now.


    So the prophecy is more a foretelling of 2.2's story event than a class hint.



    As for how soon it is, I completely disagree. 6 months after the release of the game is plenty of time to have gauged the overall specs of the individual classes and decide on whether or not we need a new one. Now is a perfect time to add in a new class if one is to be added.

    A lot of the hints given do see to favor the Musketeer over anything else, though I'd really prefer a magic class.
    (1)

  6. #16
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by XanderOlivieri View Post
    A lot of the hints given do see to favor the Musketeer over anything else, though I'd really prefer a magic class.
    It's largely arbitrary, but, while I expect Musketeer to be added in 2.2, I'm also hoping for them to add a new tank job and a new healer job, even if they don't have accompanying classes (though, to add a new healer, it would pretty much require a new class entirely). There's loads of DPS options but the tanking/healing options are still slim pickin's.
    (1)

  7. #17
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    I know it usually doesn't fit, especially with most traditional MMOs but I'd love to see a Non-magical healer. Preferably a dancer. I know it doesn't make sense, but a Dancer is a support class. Dancing to entice the viewers. This could be used to create special dance evoked rituals to either heal or enfeeble the opponent. This way you could have Dance buffs and heals. I'd always assume that the Dancer would primarily be a party healer, majority of their moves would effect party rather than a single target, same with opponents, though that would make them into close range healers as they'd have to be a specific distance to effect both party and opponents.

    If the Alchemist didn't take the name, a chemist could have provided a non-magical healer.


    As for tank I'm still praying for a pure magic tank, and not one that relies of physical force to get things done.


    Kitru...as a fan of many of your designs (i've read your DRK and RDM ones.) Why aren't you on the development team? D=
    (1)

  8. #18
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i still think we can see thief as class for the ninja, i know a lot of people don't like this idea, but it's not that strange it did already happend in the past final fantasy actually.

    in the first final fantasy the thief can be upgraded in ninja

    http://finalfantasy.wikia.com/wiki/Final_Fantasy
    (0)
    Last edited by silentwindfr; 01-03-2014 at 11:11 AM.

  9. #19
    Player
    XanderOlivieri's Avatar
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    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    I think what they were saying though is you are comparing water to wine. Here, the expanded jobs take on the stances of the previous class. So a thief Class bringing in a Ninja Job is bad because then the general Ninja would be limited to the Thief's animations of one handed dagger attacks rather than the potential dual wielding attacks that a Ninja should have. If the Thief isn't a dual Wielding class it basically becomes a crutch to the Ninja who is usually a dual wielding class on its own.

    For the same reasons a Red mage would have to come from a brand new class and wouldn't be able to cross Class Job it with Conjurer and Thamaturge since the Red Mage uses Swords and neither Thamaturge nor Conjurer uses swords.

    Even skills seen to stay the same as my Summoner holds his Grimoire under his left arm and flings out as a Thamaturge does when using a Thamaturge Cross Class Spell. He also holds the Grimoire out and raises it up into the air when using Conjurer spells as a Scholar. The animations stay roughly the same based on the originating class and it would seem extremely odd for a Dual Wielding class to not be able to use two weapons just because its previous class didn't use two weapons in the animation. That's what I'm getting from their replies.

    Not saying that a theif cannot be a dual wielding class themselves, but that was what the others were trying to push across.

    And really you cannot compare older FF arch-types to FF14 since the Armory Class is different from the old traditional Class Grid.
    (0)

  10. #20
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you simply focus on game like Final Fantasy 11 or stuff like this, but every FF have it own rule. i have simply say that the thief can perfectly a class leading to the jobs of Ninja and that will not shock me.

    other point, this interview it's.... interesting and make your point irevelant:

    http://www.secrets-eorzea.com/en/new...rets-of-eorzea

    • The Secrets of Eorzea (SOE)

    Will you make the second jobs very different from their class or first job? For example, the Dark Knight is a very aggressive job and since you seem to want it to become the second Gladiator job (This has never been confirmed but since Yoshi-P always uses it as an example, you never know... ), don't you think Gladiator's abilities are in contradiction with his style?

    • Naoki Yoshida (NY):

    I see what you mean. We created the system, but we do not necessarily need to follow it all the time. For example, let’s say that the Dark Knight is the second Gladiator job (attention, it is still not a confirmation), when you get its job stone at level 30, all acquired Gladiator skills will certainly be modified to better fit the image of the Dark Knight.

    It was just to give an example to explain that we are not going to destroy how players consider different classes / jobs. It could be an interesting way to introduce future classes / jobs. We will consider your concerns on this issue, rest assured.
    This should make things more interesting, don't you think?

    this part show you how they can change a class animation and even the skill for adapt it to a jobs.
    (2)

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