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  1. #61
    Player
    Nahara's Avatar
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    Aug 2013
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    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Exstal View Post
    You know you can only use that weapon in one direction right? When you slash from side to side.
    Let's be fair, here.

    Lancer weapons can only really be used in one direction, too: forward as you thrust the weapon into your opponent. However, combat animations still have us performing slicing/sweeping motions with these weapons, which would be completely impractical for a weapon like a lance, where the only lethal part of the weapon is the pointed tip. While it's not the best example, that RWBY web series has a main character that uses a scythe, which you could use as a basis for how a scythe is used in combat (baring the whole anime physics and the fact that it's part sniper rifle), which would be lots of slashing, sweeping, spinning motions.

    That said, scythes are currently being used by Botanists, and DRK really only had access to scythes in XI. It'd make more sense to put DRK on a sword class, like GLD.
    (0)



  2. #62
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    I just wanted to say, "Please no dps class, thank you in advance "
    (0)

  3. #63
    Player
    Swear_Bear's Avatar
    Join Date
    Oct 2013
    Posts
    101
    Character
    Swear Bear
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    I pretty much say this for all similar threads:

    I want Chemist for puddle healing with a targeting system and maybe single-target buffs using stims or darts. DEX for main stat and uses TP as a resource.
    (0)
    Last edited by Swear_Bear; 01-09-2014 at 06:00 AM.

  4. #64
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Swear_Bear View Post
    I pretty much say this for all similar threads:

    I want Chemist for puddle healing with a targeting system and maybe single-target buffs using stims or darts. DEX for main stat and uses TP as a resource.
    I know it was mentioned elsewhere the only issue with Chemist is it already exists as a support crafting class, Alchemist. Chemist is just a healer that deals with Potion based skills and since the basic name is already in use, its doubtful the battle class will emerge with it already existing as a crafting class.
    (0)

  5. #65
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nahara View Post
    Lancer weapons can only really be used in one direction, too: forward as you thrust the weapon into your opponent.
    You don't actually know anything about polearm combat, do you? Most of the "spears" and "lances" that DRG ends up using actually have more in common with a halberd or glaive than with a straight up spear, since they have enlarged blades at the end that are actually perfectly functional for slashing. They're generally most effective when thrusting because it maximizes pressure upon a single location, but such attacks are also reasonably easy to avoid/block/parry given the fact that they attack along a line rather than a plane (and blocking/parry are plane movement). Even with a spear, there's a lot of reason to swing rather than simply thrust because swinging with a polearm gives you both amazing leverage and a blunt object coming in at high velocity still hurts like hell.

    Traditional scythes, however, are worthless in combat because they can only be used in a *single* incredibly inefficient way. Because of the inward curving blade that is parallel with the haft, the cutting edge is on the inside so that you have to get the blade behind whatever you're trying to cut before you can cut it, and the outside point, thanks to the curving blade, isn't even equipped to be used as a a piercing weapon (doing so would cause the blade to warp and crack).

    Seriously, go look up *any* video on youtube about how to use a scythe. If you swing it in a purely rotational manner, it would just hit the haft without doing anything. You have to pull it inward so that the inner cutting edge actually gets to cut something. You can't do that in combat nor would you want to most of the time, given that the primary advantage of any polearm is the reach.
    (4)

  6. #66
    Player
    Swear_Bear's Avatar
    Join Date
    Oct 2013
    Posts
    101
    Character
    Swear Bear
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by XanderOlivieri View Post
    I know it was mentioned elsewhere the only issue with Chemist is it already exists as a support crafting class, Alchemist. Chemist is just a healer that deals with Potion based skills and since the basic name is already in use, its doubtful the battle class will emerge with it already existing as a crafting class.
    Well, it doesn't have to be called Chemist. LOL. I just want the play style. :P
    (0)
    1. The number of Lv.50 classes/jobs you have says nothing about your skill.
    2. FATEs are responsible for the majority of Lv.50 "derps".
    3. Don't blame a healer if you died in red zones; that was all on you.
    4. As a healer, healing is your top priority; DPSing comes second.
    5. As a tank, your healer can only keep you alive for so long; avoid red zones, too.
    6. As a DPS, you're partially responsible for hate management, too.
    7. Don't belittle newbs for their lack of skill or knowledge; you were one of them once.

  7. #67
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kitru View Post
    Yes, because caricatures of warriors wielding absurd weapons automatically translates into "badass". If your only requirement for "badass" is that an artist is able to make a decent rendition of it, there's really no limit on what could be used by a class.
    I believe FFXIV artists could do a much better job at drawing/rendering a DRK with a Scythe.

    Quote Originally Posted by Kitru View Post
    Actual scythes were never used in combat, for good reasons: they're terrible weapons.
    Actually some Chinese used to use Scythe like weapons (including a a blade placed/curved along the haft) until they combined it with the Spear to create the "Ji" (Chinese Halberd) which was superior to both the Scythe and the Spear. If you want to argue that a weapon shouldn't be used in a fictional game (where practicality doesn't hold any weight over appeal) despite having skill to wield a weapon effectively over the potential of a weapon itself then technically a DRG should try to focus only on halberds since the spear and lance are inferior as well.

    Quote Originally Posted by Kitru View Post
    (not to mention completely without precedent in the series outside of FFXI, which, as plenty of people are wont to tell you, is one of the absolute worst possible games to bring up as an example of good game design)
    I'll admit FFXI made some terrible decisions, but there are also a LOT of good decision that were made in the development of the game. Despite facing the anomaly that is WoW even during it's prime, FFXI is still a subscription based model after 11 years of success. To show that the game was a success you can quite easily look at what I have come to understand are ALL modern MMOs (including but not limited to severely hyped and highly anticipated games like Rift, SWTOR, and Guildwars 2) going Free to Play after only a matter of months from launch.

    I wouldn't say FFXI's DRK (or any melee based job due to severe lack of actions) was a great decision for FFXI, but I do feel like wielding a Greatsword or Scythe was a good choice. Personally I'd prefer to see DRK wield Greatsword as the wpn of choice, but I'd still prefer a Scythe to a 1H w/ or w/o a shield and whether the DRK is set as a DPS or a Tank. Greatsword emphasized with Parry and being able to cross-class with DRG would be pretty cool.

    Quote Originally Posted by Kitru View Post
    I could see a *necromancer* class using a scythe, as a purely symbolic apparatus
    Necromancer would be pretty cool with a Scythe, but as with SMN holding a book I feel it won't be quite as symbolic as intended. After all we only use 2 pages in our book (as clearly demonstrated with the Titan book with 2 stone slabs), the rest is just paper weight (lawl). Quite useful for smacking mobs. At melee range a good SMN can actually spam Ruin II and get 1 auto attack in per cast as opposed to spamming Ruin and getting 1 auto attack in per 5 casts. Somewhere around +25 DPS IIRC.

    Quote Originally Posted by Exstal View Post
    You know you can only use that weapon in one direction right? When you slash from side to side.
    Also a Katana is swung from side to side (or any weapon really). You can angle the strike in any direction, but when you do you only attack in one direction. The major differences between weapons are the transitions between each attack, the damage type (IE Slashing or Blunt), and the range. Also a Scythe can be used for blunt attacks (which would be more prominent compared to other wpns due to transitions between attacks) with both the head and pommel, as with any non-piercing wpn.
    (0)
    Last edited by OmegaNovaios; 01-09-2014 at 09:00 AM.

  8. #68
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by OmegaNovaios View Post
    Actually some Chinese used to use Scythe like weapons until they combined it with the Spear to create the "Ji" (Chinese Halberd) which was superior to both the Scythe and the Spear.
    First off, the Ji isn't a "scythe-like weapon"; it's a halberd, which, depending upon construction and era, combines the function of a spear (pointy end) with an axe (wide slashing blade) and/or hook (for shields and mounted opponents), not a scythe. Secondly, saying that something is "superior to the scythe" is like saying that it's "better than a garbage truck" for racing: neither the scythe nor the garbage truck are even remotely designed for the purpose in which you're attempting to use them for.

    If you want to argue that a weapon shouldn't be used in a fictional game (where practicality doesn't hold any weight over appeal) despite having skill to wield a weapon effectively over the potential of a weapon itself then technically a DRG should try to focus only on halberds since the spear and lance are inferior as well.
    There's a vast difference between "inferior" and "worthless". A spear *is* inferior in basic design compared to any of the many more elaborate polearms (they were popular in medieval warfare because they were cheap, which is an advantage in large scale combat but not so much in small group tactical combat), but that doesn't mean that it's worthless. A scythe, however, *is* worthless as a weapon: it is more expensive to manufacture than a spear and is actually worse for combat than a spear.

    I'll admit FFXI made some terrible decisions, but there are also a LOT of good decision that were made in the development of the game.
    "Good game design" and "success" are nowhere near strongly linked. Some of the most effective game franchises in the world are built upon terrible game design. FFXI was successful because it was released at a relatively early part of the MMO epoch with a very powerful series backing it up (much like how Galaxies and TOR both had the SW name backing them up and WoW had Warcraft; people were already familiar with the universe/world/lore and had a preexisting emotional/mental connection to it). The second allowed them to attract a large player base right off the bat, and the first allowed them to keep those players around long enough to form a long term relationship with them (there's a certain threshold where, once a player has been subscribed for a given period of time, there is a negligible drop off in subscriptions, barring catastrophe or halted updates).

    FFXI's success is less a testament to the quality of the game and more a testament to the loyalty that people have to the FF series (and their chosen game after becoming emotionally invested in it). Everquest was *incredibly* successful, but I doubt you'd see a lot of people discussing all of the amazing game design choices they made.
    (5)

  9. #69
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Just want to add in that both Scythe and practically all Pole Arms can be used the same as a Bo Staff adding in a different style for fighting. While the argument itself is pretty worthless as it was also stated that this is a fantasy game where real world physics and use don't have a lot of say on what can and cannot be done...I mean look at the Magitek Armor and the Highwind, neither of those would work in the real world.

    While the Scythe is inadequate with use, it can be used in a fight. A Killing blow is just much harder as you have to be in a favorable position to be able to pull the scythe into the opponent while they are ensnared within the cutting edge. Sickles are used in a very similar manner when you have to use them to fight with. Practicality wise, yes, they are both cumbersome and nearly impossible to use, but that doesn't mean they cannot be used.

    That being said, I don't see it getting much use outside of a DPS weapon, while I'd like to see it on a DRK, I can't if its based off the GLD. DRK would require a new class in order to use the Scythe and I think it would be better fitted to a more sinister dark art such as Necromancy...IF they don't give Necromancer to the Arcanist cause a common weapon for a Necromancer is a Grimoire and their playstyle would already match the general set up of an Arcanist. Possibly a DPS class with more focus to Debuffing and pet manipulation than the SMN with unholy healing abilities.
    (0)

  10. #70
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kitru View Post
    First off, the Ji isn't a "scythe-like weapon"; it's a halberd, which, depending upon construction and era, combines the function of a spear (pointy end) with an axe (wide slashing blade) and/or hook (for shields and mounted opponents), not a scythe.
    I said a Ji was a (Halberd). >_>



    In this picture you can see the early stages of the Ji and it's Scythe-like structures, combining the thrust of the spear and the hook of the scythe as a counter to dodging.
    (0)
    Last edited by OmegaNovaios; 01-09-2014 at 09:13 AM.

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