I pretty much say this for all similar threads:
I want Chemist for puddle healing with a targeting system and maybe single-target buffs using stims or darts. DEX for main stat and uses TP as a resource.
I pretty much say this for all similar threads:
I want Chemist for puddle healing with a targeting system and maybe single-target buffs using stims or darts. DEX for main stat and uses TP as a resource.
Last edited by Swear_Bear; 01-09-2014 at 06:00 AM.

I know it was mentioned elsewhere the only issue with Chemist is it already exists as a support crafting class, Alchemist. Chemist is just a healer that deals with Potion based skills and since the basic name is already in use, its doubtful the battle class will emerge with it already existing as a crafting class.
Well, it doesn't have to be called Chemist. LOL. I just want the play style. :PI know it was mentioned elsewhere the only issue with Chemist is it already exists as a support crafting class, Alchemist. Chemist is just a healer that deals with Potion based skills and since the basic name is already in use, its doubtful the battle class will emerge with it already existing as a crafting class.
1. The number of Lv.50 classes/jobs you have says nothing about your skill.
2. FATEs are responsible for the majority of Lv.50 "derps".
3. Don't blame a healer if you died in red zones; that was all on you.
4. As a healer, healing is your top priority; DPSing comes second.
5. As a tank, your healer can only keep you alive for so long; avoid red zones, too.
6. As a DPS, you're partially responsible for hate management, too.
7. Don't belittle newbs for their lack of skill or knowledge; you were one of them once.

Just want to add in that both Scythe and practically all Pole Arms can be used the same as a Bo Staff adding in a different style for fighting. While the argument itself is pretty worthless as it was also stated that this is a fantasy game where real world physics and use don't have a lot of say on what can and cannot be done...I mean look at the Magitek Armor and the Highwind, neither of those would work in the real world.
While the Scythe is inadequate with use, it can be used in a fight. A Killing blow is just much harder as you have to be in a favorable position to be able to pull the scythe into the opponent while they are ensnared within the cutting edge. Sickles are used in a very similar manner when you have to use them to fight with. Practicality wise, yes, they are both cumbersome and nearly impossible to use, but that doesn't mean they cannot be used.
That being said, I don't see it getting much use outside of a DPS weapon, while I'd like to see it on a DRK, I can't if its based off the GLD. DRK would require a new class in order to use the Scythe and I think it would be better fitted to a more sinister dark art such as Necromancy...IF they don't give Necromancer to the Arcanist cause a common weapon for a Necromancer is a Grimoire and their playstyle would already match the general set up of an Arcanist. Possibly a DPS class with more focus to Debuffing and pet manipulation than the SMN with unholy healing abilities.
I'd love to think so, but I really doubt they'd add a new class or job outside of an expansion
I believe the reasoning was that Legacy players were most likely to have everything maxed out at the start, so SE wanted to introduce stuff without making them wait for whole new expansions.
I really like this approach, as the developers can release things when they're ready and let people enjoy them right away, rather than being forced to sit on them until some major expansion gets released.

IMO jobs should be released for existing classes every major patch and classes with one corresponding job should be released with every expansion. I would much rather see jobs added alongside content at at 50%/50% ratio compared to content at a 100% ratio when people just clear content and are done with said content after they obtain all desired loot/don't play play said content due to loot lockout.
Aside from that, SE pretty much wastes resources in the long term by making content obsolete in that gear is "ideally" replaced every 3 months. Jobs will never be replaced, it will be a choice. Gear won't be because stats scale too linearly due to iLv. There is more of a "progression" in character through replacing gear but it's only temporarily (and if you really look at how SE scaled stats to improve your character then you will see that this form of progression is very minimal, almost a placebo).
A better form of progression is to allow players to obtain things that will never be PERMANENTLY replaced (which I consider a long term waste of resources) but instead offers the player a choice. Merits that act like secondary job traits (like FFXI). Actions that can be gained post Lv cap with a limit/oppotunity cost on number of total actions that can be equipped (like Guild Wars, the first). Unlocking and leveling new jobs to play on/use for Cross-Class Actions (FFXI/FFXIV). Or SE can do something completely unique, but otherwise JUST having gear (that becomes completely obsolete in the future) as a progression is bland.
You people arguing real world weapons while I run around on a horsebird beating monsters up with a book.

Let me post something that is actually on topic, instead of discussing if a Scythe is a weapon or a farming tool.
Musketeer would make sense since it would create a second ranged physical DPS.
Of all the other type of roles there are two classes, except for the ranged physical DPS.
Tank:
Warrior
Paladin
Healer:
White mage
Scholar
Melee DPS:
Dragoon
Monk
Caster:
Black Mage
Summoner
Ranged Physical:
Bard
-
It would only be natural to have another ranged physical class/job in the game.
Last edited by Rivest; 01-12-2014 at 10:45 PM.
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