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  1. #21
    Player
    XanderOlivieri's Avatar
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    Dec 2013
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    Limsa Lominsa
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    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Can and will are two different things.

    They say they can, yet they haven't done so as shown by my statement with my Summoner and Scholar moving like a Thamturge and Conjurer when casting their spells. I'm stuck with their animations, and that's not an animation arguement, that's a skill set argument. The Gladiator is a Tank and the Dark Knight would be a DPS. He's saying that they could make it to where the abilities could function differently while under the guise of a DPS like class rather than a Tank, similar to how the Arcanist can become a DPS or Healer with the same core move sets. It doesn't change the relevance of my or anyone else's post against what you say at all.
    (0)

  2. #22
    Player
    silentwindfr's Avatar
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    Jul 2012
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    Gridania
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    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    in some mmorpg the animation of the same skill change when you dual wield, but that not the point, like i did say, it's greatly possible that thief will be dual wield like ninja, mostly because it's easier for them. and even if that not the case, change the animation is not the harder part behind this.

    you take the example of the summoner/scholar for say that the jobs will feel the same. and it's true, with 5 skill it will look like a lot. it's why i think they need to add level before add class. for make dual class more....different. but even if that the case.... the core skill will still the be same...

    other point you say that talk of the old FF games is not good too... but when you say that ninja must be dual wield and thief one handed... you are using the old Final Fantasy as basic for decide this. the point it's... they have already take a lot of liberty and make them jobs/class them own turf. the warrior, monk,... don't feel like the class/jobs they are coming from. the best example it's the warrior that a mix of the berserker and viking.

    for come back to the subject.... don't hope for an add of class for the 2.2. nor that the musketeer will be the first class added. like many have said before other class are in need more than a ranged dps with a gun. tank, healer and scout class will surely be in the first line....then the musketeer will come.

    indeed Yoshida has to add the musketeer, but he can decide to add it in 1-2 years who know. indeed the guild are here, indeed we have some npc using gun in the basement, but they was already there in the 1.x and nothing have change outside the fact that now the marauder and the musketeer guild are in the same building.

    ps: i can understand that you really want to see the musketeer come fast, like i hope for the dancer to come to the game as a jobs from the pugilist *grins*
    however, i invite you to try to search some interview of yoshida or in the old live letter for see that the musketeer it's really often asked and each time, he avoid the subject... i can understand why that, the class will need to fill a role and be different of the archer and that really hard to do.
    (1)
    Last edited by silentwindfr; 01-03-2014 at 02:52 PM.

  3. #23
    Player
    XanderOlivieri's Avatar
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    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Nothing you have said helps your point at all. All I did was explain why others disagreed with your assessment. There is relative proof backing up the claim for Musketeer, and only the claim mind you. I do not say that it will be done, but there are written hints to it with this update as subjective as they are.

    Balance and what should be added is in the eye of the beholder. We have 2 of each Tank and Healer roles. In an ideal party as set up by SE for this game, you have 2 Tanks, 2 Healers, and 4 DPS. All of which we do have. So no matter what, what ever is added will create an imbalance that we already have set. I have not said anything saying that he must do anything. Its there, so I do agree that it has more importance than anything else, but I do not subscribe to "they have to do it". In all honesty, no they don't.

    As for animation wise, I agreed with you on the point that the Thief can be a Dual Wielding class. Though general structure (Not just FF structure) they typically are not and a lot of people don't accept them as such either. I only explained what I saw as the reasoning behind others views. I have not a care for Melee classes. I deal with arcane classes only and I have little to no interest in leveling up the Disciple of War. I started this thread because of rumors being thrown around, another of which is a Knight or Templar of Isgardian origin, a possible second Job for the Gladiator and the Lancer if you are to believe what is being said.

    I'm simply stating what has been shown by others and trying to at least get you to see what they are saying rather than you blindly ignoring everything.


    When it comes down to it, I basically want, Red Mage, Geomancer, Blue Mage, Beast Master (Possibly one of the only non-Magic centered classes I'll play due to being a tamer class and I love tamer classes), and Dancer (IF AND ONLY IF Dancer is a Healing class.). I'd be willing to try Rune knight/Fencer and Mystic Knight mostly because they sound like they'd be Magic based, though looking at how the Paladin was done, I'm certain they'd be more Physical based than Magical. Sadly none of what I'd prefer to play were hinted at.
    (0)
    Last edited by XanderOlivieri; 01-03-2014 at 03:31 PM.

  4. #24
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
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    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by silentwindfr View Post
    in some mmorpg the animation of the same skill change when you dual wield, but that not the point, like i did say, it's greatly possible that thief will be dual wield like ninja, mostly because it's easier for them. and even if that not the case, change the animation is not the harder part behind this.
    In some MMORPG, you can ride flying mounts across the map. However, this is Final Fantasy XIV: A Realm Reborn. Imagine for a moment that Gladiator turned into Ninja for some obscene reason. Would the Ninja hold the second weapon like a shield and never use it since it derives 100% from Gladiator one handed skills?

    you take the example of the summoner/scholar for say that the jobs will feel the same. and it's true, with 5 skill it will look like a lot. it's why i think they need to add level before add class. for make dual class more....different. but even if that the case.... the core skill will still the be same...
    Summoner/Scholar is unique in the sense that they are not the same role. Healer and DPS will not play the same because their functions are completely different. It's when you take Arcanist => Summoner (DPS) and Beastmaster (DPS) that's when the lines are blurred. 5 skills isn't enough, 10 skills may still not be enough but when you tread into 11+ skills then you can sufficiently say they are different jobs. So 4.0?

    other point you say that talk of the old FF games is not good too... but when you say that ninja must be dual wield and thief one handed... you are using the old Final Fantasy as basic for decide this. the point it's... they have already take a lot of liberty and make them jobs/class them own turf. the warrior, monk,... don't feel like the class/jobs they are coming from. the best example it's the warrior that a mix of the berserker and viking.
    Old FF games are what give us a basic understanding of what is to come next. FFXIV took on the Summoner approach as FFIV's SMN while Warrior didn't really exist until now where it's depicted as a Beserker. (Recall that Warrior was only a new name for Fighter from FF1 and never existed from then on afterwards.) So it's more like we don't expect Thief to come as a healer. Or Calculator to come as a tank. FFXI made the foolish mistake of accidentally putting Ninja as a tank but that simply won't happen in ARR, at least not by accident.
    (0)
    Last edited by Exstal; 01-03-2014 at 04:43 PM.

  5. #25
    Player
    Zuri's Avatar
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    Apr 2012
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    Limsa Lominsa
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    36
    Character
    Aurelia D'oraguille
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Taken from the ffxiv main page a while back on a leak that occurred.

    http://i.imgur.com/10iOgAJ.jpg

    Also, YoshiP did say in an interview when asked what jobs would be coming out next:

    I think Musketeer should be next, since people expect it. There was a guild 1.0 and everything!

    ^ something along those lines was the translation.
    (4)

  6. #26
    Player
    Nahara's Avatar
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    Aug 2013
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    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by silentwindfr View Post
    Rogue (or whatever they choose as name) give you the weapon skill for use 2 blades at the same time
    To answer this, I refer to my comment from another thread on this very subject:

    Quote Originally Posted by Nahara View Post
    I highly doubt this, simply because of the amount of stats on the swords. A main-weapon and shield combo is supposed to be roughly equal in stats to a two-handed weapon, with the main weapon supplying most of your stats while the shield supplies the rest of it. To put some fake numbers to it, think of the main weapon as holding 70% of your stats while the shield holds the remaining 30%. If you were suddenly able to equip two main weapons, you've now got more stats working in your favor than any other class or job.

    The only way I could see dual-wielding working stat-wise is if it was like the PGL: you only equip one weapon, which has the all of the appropriate amount of stats on it, but you're shown as wielding one in each hand.
    And another thing:

    Quote Originally Posted by silentwindfr View Post
    i still think we can see thief as class for the ninja
    It happened in roughly 3 games in the past: FF1 and in a couple of the tactics games.

    I am a firm believer in the fact that Thief, one of the most iconic and reoccurring jobs in the series, should not be relegated to a class, the thing most people don't care exists once they hit Lv30 and unlock their job(s). It would be an extreme disservice to the people (like me) who feel that Thief deserves a job with it's own soul crystal, artifact gear, and relic weapon, and though people may disagree with me, I do believe that Thief and Ninja CAN be different enough to justify them being two different things.
    (1)
    Last edited by Nahara; 01-03-2014 at 05:36 PM.



  7. #27
    Player
    OmegaNovaios's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by XanderOlivieri View Post
    When it comes down to it, I basically want, Red Mage, Geomancer, Blue Mage, Beast Master (Possibly one of the only non-Magic centered classes I'll play due to being a tamer class and I love tamer classes), and Dancer (IF AND ONLY IF Dancer is a Healing class.). I'd be willing to try Rune knight/Fencer and Mystic Knight mostly because they sound like they'd be Magic based, though looking at how the Paladin was done, I'm certain they'd be more Physical based than Magical. Sadly none of what I'd prefer to play were hinted at.
    Red Mage and Blue Mage are my favorite jobs of all time! I just really hope they don't get thrown under the bus by being based off current classes, particularly the lame GLA. It would suck to have such a lame setup of 50 Lvs and then only 5 unique actions for both jobs. RDM and BLU are far too versatile in nature to be based off the current classes which are so far set-in-stone roles.

    Sure SCH is a healer but it doesn't feel THAT different from SMN when you look at the action line-up. As SCH you can pretty much do all the same things as SMN can do it just doesn't do as much dmg and you lose some very bland DPS boosting actions and the pet functions differently. However comparing the other way around it does look like SCH gained a lot over over SMN as far as what it can do. Sure both are equally effective at their corresponding roles, but really it feels more just like the stats changed more than the actual job.

    Compare to CNJ and all of a sudden SCH looks like it gained 5 levels of healing instead of 50, it just happened to be on a much more versatile class that has a lot of utility actions. As much as I'm looking forward to attempt tanking on both RDM and BLU whether it will be able to or not I don't want it to be based of the GLA setup. Because compared to the the more versatile setup of ACN, GLA does not look like it will sway very much at all from tanking, and again I would love to tank as RDM and/or BLU, but just adding 5 actions to GLA isn't going to make RDM nor BLU unique enough for me.

    I really hope SE makes a Fencer class and extends to both RDM and BLU off that with BLU equipping Scimitars instead and GLA would make a great cross-class candidate for either job if SE wants them to fulfill a Tank Role or support tank via Support Role.
    (0)
    Last edited by OmegaNovaios; 01-03-2014 at 06:01 PM.

  8. #28
    Player
    Nahara's Avatar
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    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by OmegaNovaios View Post
    Red Mage and Blue Mage are my favorite jobs of all time! I just really hope they don't get thrown under the bus by being based of current classes, particularly the lame GLA. It would suck to have such a lame setup of 50 Lvs and then only 5 unique actions for both jobs. I really hope SE makes a Fencer class and extends to both RDM and BLU off that with BLU equipping Scimitars instead.
    Well, in a way, that's pretty much how the SCH functions. While I don't see Red Mage or Blue Mage coming out of Gladiator, it's still entirely possible that a job and it's role can work without a full complement of 17 abilities and 11 traits. Even then, Yoshi-P has said that he's willing to bend the rules of the armory system if it accomplishes the desired task; his given example was DRK coming from GLD, where they could do things like remove the bonus enmity on the various abilities in order to make it a viable DD job using abilities normally designed for tanking. Which they would have to do, as Arcanist is the only one seemingly built from the ground-up to accommodate both of it's associated jobs.
    (0)



  9. #29
    Player
    OmegaNovaios's Avatar
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    Mar 2011
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    Ul'dah
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    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nahara View Post
    Well, in a way, that's pretty much how the SCH functions. While I don't see Red Mage or Blue Mage coming out of Gladiator, it's still entirely possible that a job and it's role can work without a full complement of 17 abilities and 11 traits. Even then, Yoshi-P has said that he's willing to bend the rules of the armory system if it accomplishes the desired task; his given example was DRK coming from GLD, where they could do things like remove the bonus enmity on the various abilities in order to make it a viable DD job using abilities normally designed for tanking. Which they would have to do, as Arcanist is the only one seemingly built from the ground-up to accommodate both of it's associated jobs.
    Well the job can fuction w/o all those class actions and traits it's just as SMN I use all those actions ACN gets, as SCH I don't. SCH is cool in it's own way it just feels bland having all those actions I don't use. One of my favorite things about RDM and BLU is that I had so many actions in FFXI I could use. I don't want RDM and BLU to turn into a 5-10 action job like SCH because all the other actions are mainly meant for a specific role, which SCH won't fulfill unless you make a custom party setup. And really I understand how Yoshi P can make DRK work off GLA by the way he described it. My issue is the same with that. DRK will be able to do dmg sure and maybe it might even do the most dmg, but it seems like it would just be so bland and boring being based so heavily off the GLA setup.
    (0)

  10. #30
    Player
    XanderOlivieri's Avatar
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    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Oh trust me, a Scholar can make perfect use of DoT skills left over from when it was an Arcanist. When I'm in parties its roughly the same as having three DPS with 2 Healers due to the Fairy counting. I still haven't learned to place my Fairy yet, but I do know how to use her skills away from mine and can force her into doing a well placed group heal along with mine, then give a quick focus to slap Bio 2 + Miasma + Bio 1 on the Tank's biggest worry and immediately go back to fully supporting my team with heals.

    Its not a very bland class. The way I read YoshiP's description, they could tweak the GLD's abilities, though I'd fear them crippling the GLD in the process, and make it a more viable option for the DRK. The DRK then would have his own Abilities and what ever Cross Abilities at his disposal to work depending if they made it a DPS or not. Those should cover enough plus the damage dealing skills a GLD would pass on, leaving the Defensive skills alone unless you like the heal bonus.

    For RDM and BLU. I kinda hope they each get their own Class/Job. I'd see the RDM (traditional in the sense) as a Support DPS similar to the BRD. From memory they've never been able to sustain a great deal of damage, though being able to wear Medium and Heavy Armor is nice, but not enough to warrant a Tank. With them being able to use Black and White Magic and their own Enfeebling Magic I could see them as a reversed Arcanist/Summoner/Scholar. DPS through one Build focusing on Enfeebling or Healing with Enemy Debuffs. Maybe even mix like how the BRD is and PLD seeing as they can throw out emergency heals if ever needed.

    BLU from memory (excluding 11 and previous 14) have always been Bulky. They have some good defensive abilities and healing wise they pretty much just had Angel Snack (Remedy/Esuna) and White Wind (What I'd guess be a Medica on here). Matra Magic, Goblin Punch, Frog Drop, Vanish, Mighty Guard (May be a bit OP unless they make it dumbed down), Angel Whisper would be OP as well XD.

    Just noticed Shadow Flare was a Blue Magic ability from FF7. XD
    (0)
    Last edited by XanderOlivieri; 01-03-2014 at 07:45 PM. Reason: I hate the 1000 character limit

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