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  1. #1
    Player
    XanderOlivieri's Avatar
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    Xander Olivieri
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    Quote Originally Posted by Mimilu View Post
    One thing I noticed about the "New Years Greeting" post was in Louisoix's entry was taking about splendor dancing with shade and unsheathed blades. So I hope that's a hint at a Dancer class/job.
    Or it could be a nod at Shiva, given that it's a "rime kissed blade", rime being a layer of ice formed from water droplets, and it "Spills crimson o'er fields of white.", which is most likely snow.

    That is speaking of some kind of event to happen in Coerthas. The first stanza speaks of a Spear of Light which could be both the Ishgard people who rule through religion and Halone who's symbol is a triple spear rune. Halone is also the Patron Goddess of the Ishgard.


    Beckoning shadows deeper still, is some plot meaning. There are many shadowy people in Coerthas that hide among the Ishgard people, look at the story mission with the guy that pointed fingers at people.

    Splendor dances in the shade...eh..I have a pandora's box vibe. Through all the horror and doubt released, hope was burried deep inside. So even though the times will be dark, there is a guiding light deep inside that will bring about hope.

    Rime Blade....frost covered blade....an Icy Spear or sword perhaps. Ice is Halone's element, spear is her symbol...I heard tell of a Knight group in Ishgard so their swords (being the only idea for a Job class though second soul for the Gladiator seems unlikely most likely a new Tank class to go with both Gladiator and Marauder.

    Crimson spilled over a field of white. There is going to be war in Coerthas....not like there isn't already a war going on now.


    So the prophecy is more a foretelling of 2.2's story event than a class hint.



    As for how soon it is, I completely disagree. 6 months after the release of the game is plenty of time to have gauged the overall specs of the individual classes and decide on whether or not we need a new one. Now is a perfect time to add in a new class if one is to be added.

    A lot of the hints given do see to favor the Musketeer over anything else, though I'd really prefer a magic class.
    (1)

  2. #2
    Player
    Kitru's Avatar
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    Kitru Kitera
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    Marauder Lv 50
    Quote Originally Posted by XanderOlivieri View Post
    A lot of the hints given do see to favor the Musketeer over anything else, though I'd really prefer a magic class.
    It's largely arbitrary, but, while I expect Musketeer to be added in 2.2, I'm also hoping for them to add a new tank job and a new healer job, even if they don't have accompanying classes (though, to add a new healer, it would pretty much require a new class entirely). There's loads of DPS options but the tanking/healing options are still slim pickin's.
    (1)

  3. #3
    Player
    XanderOlivieri's Avatar
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    Xander Olivieri
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    I know it usually doesn't fit, especially with most traditional MMOs but I'd love to see a Non-magical healer. Preferably a dancer. I know it doesn't make sense, but a Dancer is a support class. Dancing to entice the viewers. This could be used to create special dance evoked rituals to either heal or enfeeble the opponent. This way you could have Dance buffs and heals. I'd always assume that the Dancer would primarily be a party healer, majority of their moves would effect party rather than a single target, same with opponents, though that would make them into close range healers as they'd have to be a specific distance to effect both party and opponents.

    If the Alchemist didn't take the name, a chemist could have provided a non-magical healer.


    As for tank I'm still praying for a pure magic tank, and not one that relies of physical force to get things done.


    Kitru...as a fan of many of your designs (i've read your DRK and RDM ones.) Why aren't you on the development team? D=
    (1)

  4. #4
    Player
    silentwindfr's Avatar
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    Florence Leduc
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    Monk Lv 90
    i still think we can see thief as class for the ninja, i know a lot of people don't like this idea, but it's not that strange it did already happend in the past final fantasy actually.

    in the first final fantasy the thief can be upgraded in ninja

    http://finalfantasy.wikia.com/wiki/Final_Fantasy
    (0)
    Last edited by silentwindfr; 01-03-2014 at 11:11 AM.

  5. #5
    Player
    XanderOlivieri's Avatar
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    Xander Olivieri
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    I think what they were saying though is you are comparing water to wine. Here, the expanded jobs take on the stances of the previous class. So a thief Class bringing in a Ninja Job is bad because then the general Ninja would be limited to the Thief's animations of one handed dagger attacks rather than the potential dual wielding attacks that a Ninja should have. If the Thief isn't a dual Wielding class it basically becomes a crutch to the Ninja who is usually a dual wielding class on its own.

    For the same reasons a Red mage would have to come from a brand new class and wouldn't be able to cross Class Job it with Conjurer and Thamaturge since the Red Mage uses Swords and neither Thamaturge nor Conjurer uses swords.

    Even skills seen to stay the same as my Summoner holds his Grimoire under his left arm and flings out as a Thamaturge does when using a Thamaturge Cross Class Spell. He also holds the Grimoire out and raises it up into the air when using Conjurer spells as a Scholar. The animations stay roughly the same based on the originating class and it would seem extremely odd for a Dual Wielding class to not be able to use two weapons just because its previous class didn't use two weapons in the animation. That's what I'm getting from their replies.

    Not saying that a theif cannot be a dual wielding class themselves, but that was what the others were trying to push across.

    And really you cannot compare older FF arch-types to FF14 since the Armory Class is different from the old traditional Class Grid.
    (0)

  6. #6
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    silentwindfr's Avatar
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    in some mmorpg the animation of the same skill change when you dual wield, but that not the point, like i did say, it's greatly possible that thief will be dual wield like ninja, mostly because it's easier for them. and even if that not the case, change the animation is not the harder part behind this.

    you take the example of the summoner/scholar for say that the jobs will feel the same. and it's true, with 5 skill it will look like a lot. it's why i think they need to add level before add class. for make dual class more....different. but even if that the case.... the core skill will still the be same...

    other point you say that talk of the old FF games is not good too... but when you say that ninja must be dual wield and thief one handed... you are using the old Final Fantasy as basic for decide this. the point it's... they have already take a lot of liberty and make them jobs/class them own turf. the warrior, monk,... don't feel like the class/jobs they are coming from. the best example it's the warrior that a mix of the berserker and viking.

    for come back to the subject.... don't hope for an add of class for the 2.2. nor that the musketeer will be the first class added. like many have said before other class are in need more than a ranged dps with a gun. tank, healer and scout class will surely be in the first line....then the musketeer will come.

    indeed Yoshida has to add the musketeer, but he can decide to add it in 1-2 years who know. indeed the guild are here, indeed we have some npc using gun in the basement, but they was already there in the 1.x and nothing have change outside the fact that now the marauder and the musketeer guild are in the same building.

    ps: i can understand that you really want to see the musketeer come fast, like i hope for the dancer to come to the game as a jobs from the pugilist *grins*
    however, i invite you to try to search some interview of yoshida or in the old live letter for see that the musketeer it's really often asked and each time, he avoid the subject... i can understand why that, the class will need to fill a role and be different of the archer and that really hard to do.
    (1)
    Last edited by silentwindfr; 01-03-2014 at 02:52 PM.

  7. #7
    Player
    XanderOlivieri's Avatar
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    Nothing you have said helps your point at all. All I did was explain why others disagreed with your assessment. There is relative proof backing up the claim for Musketeer, and only the claim mind you. I do not say that it will be done, but there are written hints to it with this update as subjective as they are.

    Balance and what should be added is in the eye of the beholder. We have 2 of each Tank and Healer roles. In an ideal party as set up by SE for this game, you have 2 Tanks, 2 Healers, and 4 DPS. All of which we do have. So no matter what, what ever is added will create an imbalance that we already have set. I have not said anything saying that he must do anything. Its there, so I do agree that it has more importance than anything else, but I do not subscribe to "they have to do it". In all honesty, no they don't.

    As for animation wise, I agreed with you on the point that the Thief can be a Dual Wielding class. Though general structure (Not just FF structure) they typically are not and a lot of people don't accept them as such either. I only explained what I saw as the reasoning behind others views. I have not a care for Melee classes. I deal with arcane classes only and I have little to no interest in leveling up the Disciple of War. I started this thread because of rumors being thrown around, another of which is a Knight or Templar of Isgardian origin, a possible second Job for the Gladiator and the Lancer if you are to believe what is being said.

    I'm simply stating what has been shown by others and trying to at least get you to see what they are saying rather than you blindly ignoring everything.


    When it comes down to it, I basically want, Red Mage, Geomancer, Blue Mage, Beast Master (Possibly one of the only non-Magic centered classes I'll play due to being a tamer class and I love tamer classes), and Dancer (IF AND ONLY IF Dancer is a Healing class.). I'd be willing to try Rune knight/Fencer and Mystic Knight mostly because they sound like they'd be Magic based, though looking at how the Paladin was done, I'm certain they'd be more Physical based than Magical. Sadly none of what I'd prefer to play were hinted at.
    (0)
    Last edited by XanderOlivieri; 01-03-2014 at 03:31 PM.

  8. #8
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    OmegaNovaios's Avatar
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    Omega Novaios
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    Quote Originally Posted by XanderOlivieri View Post
    When it comes down to it, I basically want, Red Mage, Geomancer, Blue Mage, Beast Master (Possibly one of the only non-Magic centered classes I'll play due to being a tamer class and I love tamer classes), and Dancer (IF AND ONLY IF Dancer is a Healing class.). I'd be willing to try Rune knight/Fencer and Mystic Knight mostly because they sound like they'd be Magic based, though looking at how the Paladin was done, I'm certain they'd be more Physical based than Magical. Sadly none of what I'd prefer to play were hinted at.
    Red Mage and Blue Mage are my favorite jobs of all time! I just really hope they don't get thrown under the bus by being based off current classes, particularly the lame GLA. It would suck to have such a lame setup of 50 Lvs and then only 5 unique actions for both jobs. RDM and BLU are far too versatile in nature to be based off the current classes which are so far set-in-stone roles.

    Sure SCH is a healer but it doesn't feel THAT different from SMN when you look at the action line-up. As SCH you can pretty much do all the same things as SMN can do it just doesn't do as much dmg and you lose some very bland DPS boosting actions and the pet functions differently. However comparing the other way around it does look like SCH gained a lot over over SMN as far as what it can do. Sure both are equally effective at their corresponding roles, but really it feels more just like the stats changed more than the actual job.

    Compare to CNJ and all of a sudden SCH looks like it gained 5 levels of healing instead of 50, it just happened to be on a much more versatile class that has a lot of utility actions. As much as I'm looking forward to attempt tanking on both RDM and BLU whether it will be able to or not I don't want it to be based of the GLA setup. Because compared to the the more versatile setup of ACN, GLA does not look like it will sway very much at all from tanking, and again I would love to tank as RDM and/or BLU, but just adding 5 actions to GLA isn't going to make RDM nor BLU unique enough for me.

    I really hope SE makes a Fencer class and extends to both RDM and BLU off that with BLU equipping Scimitars instead and GLA would make a great cross-class candidate for either job if SE wants them to fulfill a Tank Role or support tank via Support Role.
    (0)
    Last edited by OmegaNovaios; 01-03-2014 at 06:01 PM.

  9. #9
    Player
    Exstal's Avatar
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    Shichi Mamura
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    Quote Originally Posted by silentwindfr View Post
    in some mmorpg the animation of the same skill change when you dual wield, but that not the point, like i did say, it's greatly possible that thief will be dual wield like ninja, mostly because it's easier for them. and even if that not the case, change the animation is not the harder part behind this.
    In some MMORPG, you can ride flying mounts across the map. However, this is Final Fantasy XIV: A Realm Reborn. Imagine for a moment that Gladiator turned into Ninja for some obscene reason. Would the Ninja hold the second weapon like a shield and never use it since it derives 100% from Gladiator one handed skills?

    you take the example of the summoner/scholar for say that the jobs will feel the same. and it's true, with 5 skill it will look like a lot. it's why i think they need to add level before add class. for make dual class more....different. but even if that the case.... the core skill will still the be same...
    Summoner/Scholar is unique in the sense that they are not the same role. Healer and DPS will not play the same because their functions are completely different. It's when you take Arcanist => Summoner (DPS) and Beastmaster (DPS) that's when the lines are blurred. 5 skills isn't enough, 10 skills may still not be enough but when you tread into 11+ skills then you can sufficiently say they are different jobs. So 4.0?

    other point you say that talk of the old FF games is not good too... but when you say that ninja must be dual wield and thief one handed... you are using the old Final Fantasy as basic for decide this. the point it's... they have already take a lot of liberty and make them jobs/class them own turf. the warrior, monk,... don't feel like the class/jobs they are coming from. the best example it's the warrior that a mix of the berserker and viking.
    Old FF games are what give us a basic understanding of what is to come next. FFXIV took on the Summoner approach as FFIV's SMN while Warrior didn't really exist until now where it's depicted as a Beserker. (Recall that Warrior was only a new name for Fighter from FF1 and never existed from then on afterwards.) So it's more like we don't expect Thief to come as a healer. Or Calculator to come as a tank. FFXI made the foolish mistake of accidentally putting Ninja as a tank but that simply won't happen in ARR, at least not by accident.
    (0)
    Last edited by Exstal; 01-03-2014 at 04:43 PM.

  10. #10
    Player
    silentwindfr's Avatar
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    you simply focus on game like Final Fantasy 11 or stuff like this, but every FF have it own rule. i have simply say that the thief can perfectly a class leading to the jobs of Ninja and that will not shock me.

    other point, this interview it's.... interesting and make your point irevelant:

    http://www.secrets-eorzea.com/en/new...rets-of-eorzea

    • The Secrets of Eorzea (SOE)

    Will you make the second jobs very different from their class or first job? For example, the Dark Knight is a very aggressive job and since you seem to want it to become the second Gladiator job (This has never been confirmed but since Yoshi-P always uses it as an example, you never know... ), don't you think Gladiator's abilities are in contradiction with his style?

    • Naoki Yoshida (NY):

    I see what you mean. We created the system, but we do not necessarily need to follow it all the time. For example, let’s say that the Dark Knight is the second Gladiator job (attention, it is still not a confirmation), when you get its job stone at level 30, all acquired Gladiator skills will certainly be modified to better fit the image of the Dark Knight.

    It was just to give an example to explain that we are not going to destroy how players consider different classes / jobs. It could be an interesting way to introduce future classes / jobs. We will consider your concerns on this issue, rest assured.
    This should make things more interesting, don't you think?

    this part show you how they can change a class animation and even the skill for adapt it to a jobs.
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