Quote Originally Posted by Physic View Post
i get what your saying, however the clock someone else had showed 3-4 seconds per hit, changing the animation speed wont make it actually any faster. I mean they can do more double hits and what not, but its still proccing 1 out of every 3 or 4 seconds. Unless they mean they are going to actually speed up the intervals later, or some such thing.
You are right but perception also plays a strong role. Add fluidity to the motions in such a way that it seems like your character is always moving and suddenly you will feel like combat is faster.

The previous motions were meant to be as reactive as possible when you pressed the key. Now they can add some stances, steps backward or forward when about to hit or to prepare a hit, weapon motions that are not exclusively aimed at hitting the mob etc.