Quote Originally Posted by Physic View Post
i get what your saying, however the clock someone else had showed 3-4 seconds per hit, changing the animation speed wont make it actually any faster. I mean they can do more double hits and what not, but its still proccing 1 out of every 3 or 4 seconds. Unless they mean they are going to actually speed up the intervals later, or some such thing.
No it will...AA is not that big of a "slow" problem here. AA just simply provides you with means to go up the attack ladder (BR, skills WS, etc)

Speeding up attack animations will speed up simply by bumping up your post AA-building.

say your AA is every 3 seconds, and 100 TP. In 3 swings, 6 seconds(first hit is instant) you will have enough TP to do skills and counters. Unless you of course put up your shield/defender/surge/etc which would make it 8 or 10 seconds before you can do your first TP, which again the animation will eat up more till you get your "next" TP recharge".

Now say all animations are sped up 2x.

your 10 seconds to next TP move and 30 seconds to WS TP move after that, will change to 5 seconds and like 20 seconds, etc.

AA is a step ladder, and animations that delay that ladder not only slow down AA, but slow down your tactical options given that AA is a step ladder(you're not waiting for the next AA because it's damage, but also because it's TP/etc)


I don't think it's a problem as it currently stands as we haven't gotten a proper BR-revision yet. As long as those skills become available, and that TP meter is moving at a good pace. half your time will be spent coordination for BR-ish and other stuff.

If you want to go berserk and hack something to death...yea...but I think we've been over how you need some time to that keyboard to consider "less hacking, more strategizing"