Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 49
  1. #31
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Yeah...I figure 5-6 weeks between 1.18 and 1.19 should be enough time to get some tasty goodies in it. And then you can have the same to have a 1.2 mid-end of September.
    (0)

  2. #32
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Lol uh... If 1.19 follows 1.18's trend (and something tells me it will), timewise it might not be out until mid September or October. Don't forget summer doesn't officially end until like September 20th, which leaves them a longass time to release another patch that brings all the other things they mentioned.. This is FF14 we're talking about here >_>
    (0)
    Last edited by Victor; 06-15-2011 at 09:37 AM.

  3. #33
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Not to be the bearer of bad news, but my guess is that everything in the Dev comments and Letters is not coming in two patches. On my schedule you could get 1.2 by end of summer (September 21 - Essentially the one year anniversary)

    Although you are right...we got 1.17a (it had Guild Tasks and some new Sidequests) on April 25 - that's a full 10 weeks between real patches
    (0)

  4. #34
    Player

    Join Date
    Mar 2011
    Location
    Super Mario World Stage 2 Behind the bush.
    Posts
    225
    time is about right. but i dont know i am gonna stay that long. lol
    (0)

    Dance like you mean it !

  5. #35
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I think the speed is pretty decent considering how much stamina you needed to use certain basic attacks. Though I am in favor of Multi-hits like form previous FF games, like in FFIII, ex. 5-hit.. so on..

    And i do know he stated about multi-hits, but im not sure whether its just going to be an animation or have it work like FFIII or FFXI "Double Attack"
    (0)

  6. #36
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    its 10x's slower
    (0)

  7. #37
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by PikachuLink View Post
    its 10x's slower
    So if you were at ZERO stamina, you're saying that this new auto-attack is 10x slower than it were for that stamina bar to fill up enough to use just one basic attack?

    I concur.
    (0)

  8. #38
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Whose cares about physical, with the removal of stamina MAGIC SPAM!!!
    (0)

  9. #39
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    dev post about the AA speed:

    Basically, you guys need to understand that the implementation is happening one step at a time, so be patient. Keep in mind that they're still working under the burden of the animations set up to fit the old battle system, so every aspect of the system needs work.

    This is only phase one of the overall plan. We're still in the preliminary phases.

    There isn't really anything new that you already didn't read in Matsui's report: http://forum.square-enix.com/ffxiv/t...print?p=138995

    Quote Originally Posted by Triairy View Post
    皆さん、こんばんは。

    既にご指摘くださっている方もいらっしゃいますが、オートアタックがもっさりしている件は、モーションが原因であることが多分に考えられます。

    松井のバトル改修方針でもお知らせしているとおり、オートアタックは段階的な実装を予定しています。まずパッチ1.18では第1弾として、オートアタックの仕組みと暫定的な計算式の補正を行います。

    そ の後、クラウドコントロール調整、アクション/スキルのバランス調整などを行い、第2弾として計算式の改修、オートアタックの計算を見直し、武器の特色が よりハッキリと出るようにします。そして、このタイミングでオートアタックに合わせたモーションの改修など、グラフィック面についての見直しも実施される 予定です。

    なお、モーションとは別の部分でそもそもオートアタックの攻撃間隔が長く感じる点については、今後短くしていくよう調整を行っていきます。

    Paraphrasing -

    Appearance of "slowness" is due to the character motions

    Like Matsui said in his battle plan report, auto-attack will be implemented in stages.

    1.18 is only the first step, which establishes auto-attack itself in a preliminary state.

    After that, they will implement stuff like crowd control adjustments, action/skill balance changes. For stage two, auto-attack will be further refined by revising the algorithms/calculations and more clearly fleshing out the distinctions and characteristics of each weapon. After that is done, they plan to implement revisions in order to match the character animation more closely to the auto-attack timing.

    The original animations were meant to be used with the original battle system, so that's why the intervals between attacks feels so slow. They plan to adjust the animations to make it feel faster.
    (3)
    Last edited by Rentahamster; 06-16-2011 at 03:08 AM.
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #40
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Rentahamster View Post
    dev post about the AA speed:

    Basically, you guys need to understand that the implementation is happening one step at a time, so be patient. Keep in mind that they're still working under the burden of the animations set up to fit the old battle system, so every aspect of the system needs work.

    This is only phase one of the overall plan. We're still in the preliminary phases.

    There isn't really anything new that you already didn't read in Matsui's report: http://forum.square-enix.com/ffxiv/t...print?p=138995




    Paraphrasing -

    Appearance of "slowness" is due to the character motions

    Like Matsui said in his battle plan report, auto-attack will be implemented in stages.

    1.18 is only the first step, which establishes auto-attack itself in a preliminary state.

    After that, they will implement stuff like crowd control adjustments, action/skill balance changes. For stage two, auto-attack will be further refined by revising the algorithms/calculations and more clearly fleshing out the distinctions and characteristics of each weapon. After that is done, they plan to implement revisions in order to match the character animation more closely to the auto-attack timing.

    The original animations were meant to be used with the original battle system, so that's why the intervals between attacks feels so slow. They plan to adjust the animations to make it feel faster.
    Thank you for that post Renta, hopefully that will keep some people quiet.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast