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  1. #21
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Naylia View Post
    In difficult content (hopefully coming), wouldn't anything you could do to reduce hate/enmity be ideal? Or at least potential strategy? You could still target lock and subtarget without auto-attacking. It seems like an unnecessary restriction and when jobs come along in 1.19 or 1.20 it'd seem odd to have a White Mage constantly throwing magic missles.
    Not unless it starts getting tricky like "hate reset throat stab" etc. You don't need to be at zero hate, you never want to be at zero hate anyway, it implies you suck.

    Your hate should be under the tanks, barring hate spikes. Otherwise you're dragging the pt down.

    And in case you didn't notice, DoMs have hate diminishing skills....grrr...

    Yes well...whitemages having magic missiles and offensive spells is a weird thing in the first place...reason we don't have whitemages yet.
    (0)
    Last edited by kukurumei; 06-15-2011 at 09:05 AM.

  2. #22
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Agree with all of that, but I still think that forcing auto-attack as soon as you go active is just an unneeded restriction.

    In what way does forcing a character to start auto-attacking on going active make for better play? It just reduces flexibility.
    (0)

  3. #23
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Naylia View Post
    Agree with all of that, but I still think that forcing auto-attack as soon as you go active is just an unneeded restriction.

    In what way does forcing a character to start auto-attacking on going active make for better play? It just reduces flexibility.
    We have line of sight problems...a reason aoe cure is overly used even with the longer casting time.
    (0)

  4. #24
    Player
    Naylia's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I think I'm missing something....what does line of sight have to do with auto-attack?

    Also, I'm not saying DoM shouldn't get auto-attack. But that for all disciplines it should take one click after going active to initiate the auto-attack.
    (0)

  5. #25
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Naylia View Post
    I think I'm missing something....what does line of sight have to do with auto-attack?

    Also, I'm not saying DoM shouldn't get auto-attack. But that for all disciplines it should take one click after going active to initiate the auto-attack.
    Target lock monster, subtarget cure player right next to monster.
    or
    Target lock player, sub target the player on other end, failed cured, grrrrr.
    (0)

  6. #26
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    So...that doesn't require the auto-attack kicking in. You can target lock on the monster without attacking is what I'm saying. There's a button specifically for target locking - it doesn't require attacking today. Why should it in the future? I think we might be talking past eachother.

    Cure Buddy without Attacking:
    Target mob -> Press C (or Target Lock button on Gpad) -> Select Cure -> sub-target teammate

    vs

    Auto-attack:
    Target mob -> Press C (or Target Lock button on Gpad) -> Hit Enter -> Begins auto-attacking -> Select Spell -> sub-target

    I don't think the two are exclusive. I think you should be able to do both.
    (0)
    Last edited by Naylia; 06-15-2011 at 09:35 AM.

  7. #27
    Player
    Carmillia's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I also indeed want to choose when I take my weapon out if I want to trigger the auto-attack or not. I guess we will have to see and give feedback afterwards. Afterall, aren't we here to enjoy the game nad trying to help improving it with our feedback? ^^
    (0)

  8. #28
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Hopefully matsui's new system makes it so that mages would never want to auto attack.
    They could just add close-range TP hits where you autoattack with the canes and scepters.
    I think they should just get rid of tp-based attacks for mages and move them all to mp. Levinbolt II would be a spell then.
    (0)

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