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  1. #11
    Player
    Naylia's Avatar
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    Naylia Petrova
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    Lancer Lv 60
    Why do people think going active starts auto attack...

    It could easily require an extra "Enter", "Left Mouse Click", or "Gamepad Select Button" to initiate auto attack and engage. A healer is not going to want to spam magic missiles just because they are in active mode.
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  2. #12
    Player
    kukurumei's Avatar
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    Mei Mei
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    Leatherworker Lv 50
    Quote Originally Posted by Naylia View Post
    Why do people think going active starts auto attack...

    It could easily require an extra "Enter", "Left Mouse Click", or "Gamepad Select Button" to initiate auto attack and engage. A healer is not going to want to spam magic missiles just because they are in active mode.
    Say's who? we don't have a healer in this game yet. We're all redmages/(subjob)

    Not to mention if you need TP for certain moves...well you have to build TP somehow.

    That's why the TP bar has suddenly become uber important, and thats how developer should be thinking. Synergetic ideals that work across classes and theories.
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  3. #13
    Player
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    Naylia Petrova
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    You can go active without targeting anything today. You can go active with something targeted and not actually engage. Why on earth would they take that away and have going active suddenly turn into flailing about with your lance. Attacking should still be a deliberate action to engage the targeted enemy.

    Yes - a mage might need TP for certain moves. But not all builds will need TP. It's easy to build a healer/buffer that never uses TP and only uses MP.

    It's just completely unnecessary to link active to auto-attack. Auto-attack my require that you be active - but being active should not require that you be auto-attacking.

    ...and who are the guys in behest running around throwing cures the whole time....oh....
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  4. #14
    Player
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    If you watch the beginning of the video you can see that he goes active while he is still a bit of a distance away from the goblin and there is no attacking animation, or message that he is too far way to hit. I guess the unanswered question is, once he got close - did he have to hit a button again to start attacking, or did it just happen when he was in range...?
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  5. #15
    Player
    kukurumei's Avatar
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    Mei Mei
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    Leatherworker Lv 50
    Quote Originally Posted by Naylia View Post
    You can go active without targeting anything today. You can go active with something targeted and not actually engage. Why on earth would they take that away and have going active suddenly turn into flailing about with your lance. Attacking should still be a deliberate action to engage the targeted enemy.

    Yes - a mage might need TP for certain moves. But not all builds will need TP. It's easy to build a healer/buffer that never uses TP and only uses MP.

    It's just completely unnecessary to link active to auto-attack. Auto-attack my require that you be active - but being active should not require that you be auto-attacking.

    ...and who are the guys in behest running around throwing cures the whole time....oh....
    Not really...considering a lot of skills are changed, we'll have to see what skills are changed for DoM. As I said there is no healer class, we're all redmages in DoM. You haven't see it before, because there was no auto attack, healers didn't have time to press 1 4 111 4 111 5. now it's 445.

    And we have line of sight, Unless you're going to be AoE healing (and since hate equations and stuff are going to get changed) you will need to be target locking...and sub targeting. It's better to be locking on to the enemy then to a randomly aimed tree shrub.

    Healers don't melee in FF11 because they do crap damage(it's considered physical damage) as oppose to giving monsters TP. FF14, DoM do magical damage...magical..i.e. significant damage, as well as ranged magic damage.

    Again we're all redmages in the end. you'll be magic missle-ing. By definition a healer class wouldn't have much offensive power...DoM's have crap loads of it.
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    Last edited by kukurumei; 06-15-2011 at 07:21 AM.

  6. #16
    Player
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    Naylia Petrova
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    Nothing you said explained why auto-attack wouldn't require hitting a button to start.

    And I'm not a Redmage until they give me a freakin' sword. Stupid twig....
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  7. #17
    Player
    kukurumei's Avatar
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    Quote Originally Posted by Naylia View Post
    And I'm not a Redmage until they give me a freakin' sword. Stupid twig....
    Pointless to have a sword when your twig is giving your an overwhelming advantage.
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  8. #18
    Player
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    Quote Originally Posted by kukurumei View Post
    Pointless to have a sword when your twig is giving your an overwhelming advantage.
    Well it will once it's stats mean something...and that really just demonstrates the need for cool, magic swords of something or other.
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  9. #19
    Player
    kukurumei's Avatar
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    Mei Mei
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    Quote Originally Posted by Naylia View Post
    Well it will once it's stats mean something...and that really just demonstrates the need for cool, magic swords of something or other.
    Well it does feel cooler then throwing magic missiles...though very few mages would like to be in melee combat that often, even though they have a crap load of those skills anyway.

    Depends if they change the mp system. Why even use half out skills if we sit on butloads of MP.

    With only 2 DoM class, that twig's all we need. Why have a physical stat if every attack is built in magical properties.

    If they ever expand the DoM class, we can consider having physical attributes.

    Again DoM are just redmages with optional subjobs right now. The job system and rebalancing needs to come in to play like mages.

    Unless magic missiles are made so weak that it's not worth it to AA an enemy...you're going to AA an enemy. There's minimal downside to it.
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  10. #20
    Player
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    Naylia Petrova
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    Lancer Lv 60
    In difficult content (hopefully coming), wouldn't anything you could do to reduce hate/enmity be ideal? Or at least potential strategy? You could still target lock and subtarget without auto-attacking. It seems like an unnecessary restriction and when jobs come along in 1.19 or 1.20 it'd seem odd to have a White Mage constantly throwing magic missles.
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