Because people don't feel it's fast until they spam 111 to make themselves useful?Why is everyone comparing the AA speed to front loaded stamina attack speed?
Go to 0 stamina and then try to attack... the AA in that video is as fast, if not faster than many classes "Heavy Stab's" etc. Not only that you can use abilities for no stamina cost during that such as Provoke, Taunt etc that took 4 seconds of stamina to regain to even use.
This helps Gladiator, Marauder, and Archer out a ton since they are the 3 classes most often starved for stamina... in short the actual "attack speed" is the same as it currently is when you are stamina starved, but due to abilities not taking away from that anymore a lot more actions will be used in the same time frame.
At least no there are no more animation abuse tricks.
Player
Unfortunately FFXIV prevents this behavior from being effective by inhibiting stats upon swapping equipment.
I happen to personally like not having to hit equipment macros and watch my character undress redress undress again and do an invisible dance right before certain skills.
Also easier to balance a static system. But I think just having skills mix-matched before every encounter is bad enough.Unfortunately FFXIV prevents this behavior from being effective by inhibiting stats upon swapping equipment.
I happen to personally like not having to hit equipment macros and watch my character undress redress undress again and do an invisible dance right before certain skills.
I'll fight this mage with my anti-mage skills and gear...and I'll fight this fighter after that with my anti melee gear and skills....it's naturally unbalanced.
It will also allow developers to have stats that don't match up purposely. Speed gear, TP gear, power gear, etc can't be blinked on to l33t -fied it.
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