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  1. #1
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by kukurumei View Post
    It's inconclusive. As I said the delay with the skill animation is causing too much noise.
    The Gladiator is using no skills between his auto-attack on 0:30, his auto-attack on 0:36, and his auto-attack on 0:36.

    The Pugilist is using no skills between his auto-attack on 1:28, his auto-attack on 1:31, and his auto-attack on 1:34.

    I could be mistaken, but I've been over the video several times to make sure.
    (0)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sorel View Post
    The Gladiator is using no skills between his auto-attack on 0:30, his auto-attack on 0:36, and his auto-attack on 0:36.

    The Pugilist is using no skills between his auto-attack on 1:28, his auto-attack on 1:31, and his auto-attack on 1:34.

    I could be mistaken, but I've been over the video several times to make sure.
    as I said "noise". Who isn't to say that if no skill input is done, you get "min delay" and when you start using your skills and WS, there is "delay fatigue"... We have too few data to guestimate if the equation is linear or more advance.

    Heck we haven't even gotten to weapon types yet. But they'll all be checked eventually.

    In FF11, we were able to with time, calculate zero delay thesis that we have come to associate with haste equations.
    (0)