Quote Originally Posted by Sorel View Post
The data I provided in my earlier post above should provide what is needed.
It's inconclusive. As I said the delay with the skill animation is causing too much noise.

We have 1 attempt where 2 consecutive attacks were made by the glad, but relatively short, almost like a counter, but all the others with skills between them are awfully long.

There is huge "built in delay" somewhere in the equation.