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  1. #21
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Perrin_Aybarra View Post
    I think they mean multiple-hits and in multiple-hits. Like you could get a sword that has a chance to do 3 hits (as an exemple) on the same auto-attack occurence. If I am not mistaken, this already happens when you do crits with normal attacks no?
    All of my Gladiator and Marauder critical hits only show up as a single occurrence of damage, as far as I have seen in the log and on the screen.

    I think we may need clarification from either the Community Team or the Development Team to put this particular facet of auto-attack to rest. Specifically, what method of "multiple attacks" is the Development Team planning on implementing? Multiple-hit weapons (e.g. Kraken Club, Joyeuse), or multiple attack abilities (e.g. Dual-Wield, Triple Attack) ... or maybe both??
    (0)

  2. #22
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Ineed auto-attack is too slow. Good luck trying to solo high level mobs with that attack speed.

    Lancer attacks needs to be faster otherwise speed surge (whats gonna happen with that skill anyways?) and life surge are gonna be even more useless.
    (0)

  3. #23
    Player
    Perrin_Aybarra's Avatar
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    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Altho I also think they could be more specific when communicating with us, I understand it in the lines of Kraken club, joyeuse multi-hit type of attacks. So in one auto-attack you could possible do 2-3 hits, with the appropriate animation. It would not matter if the DMG number showing on screen in the sum of those hits or if you actually see each DMG number for each hit, then end result would be the same; auto-attack base delay need to be slower to allow such features and to allow expansion on the battle system, more precisely on the auto-attack part of it.
    (0)

  4. #24
    Player
    Perrin_Aybarra's Avatar
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    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Irana View Post
    Ineed auto-attack is too slow. Good luck trying to solo high level mobs with that attack speed.

    Lancer attacks needs to be faster otherwise speed surge (whats gonna happen with that skill anyways?) and life surge are gonna be even more useless.
    That is not entirely true. As one mentionned, if the resulting TP is balanced, then you will be able to execute the same TP attacks in the same time-frame.
    (0)

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    We can only make speculation on attack speed to a certain degree.
    We need Weapon delay before we can measure haste and attack speed...
    The formula is missing delay. Once we get our delay we can do our haste maths and do modifications for attack speed, friends.

    In any case, the delay seems to be the same exact as it was on a base standard as 11...so, no complaints here.
    (0)

  6. #26
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    You can't calculate delay with that. Like FF11, FF14 AA is probably getting superseded with WS and skills.

    Since the video is having multiple skills being used in between, without knowing the animation delay of them, you can't subtract it from auto attack delay.

    (though the pug had a couple of consecutive AAs)

    Quote Originally Posted by Irana View Post
    Ineed auto-attack is too slow. Good luck trying to solo high level mobs with that attack speed.

    Lancer attacks needs to be faster otherwise speed surge (whats gonna happen with that skill anyways?) and life surge are gonna be even more useless.
    Well you're an airhead if you're sitting on 3000 TP and letting the enemy hit you for free.

    This is a stored metered TP bar, so you should be constantly calculating your options with your available TP (which goes very fast as we know).

    Considering that almost all attack classes have "counter" skills you will also need to also get opportunities there.

    Stamina and TP merged isn't that bad of a thing when you consider we've been talking about it for the last year as an issue.
    (0)
    Last edited by kukurumei; 06-15-2011 at 05:56 AM.

  7. #27
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by kukurumei View Post
    Since the video is having multiple skills being used in between, without knowing the animation delay of them, you can't subtract it from auto attack delay.

    (though the pug had a couple of consecutive AAs)
    Quote Originally Posted by Sorel View Post
    I marked the times of the occurrence of consecutive auto-attacks.

    Gladiator:
    1. 0:30
    2. 0:33
    3. 0:36
    Lancer:
    1. 0:55
    2. 0:59
    Pugilist:
    1. 1:28
    2. 1:31
    3. 1:34

    Please verify my observations if you wish. Another set of eyes couldn't hurt.
    The data I provided in my earlier post above should provide what is needed.
    (0)

  8. #28
    Player
    kukurumei's Avatar
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    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sorel View Post
    The data I provided in my earlier post above should provide what is needed.
    It's inconclusive. As I said the delay with the skill animation is causing too much noise.

    We have 1 attempt where 2 consecutive attacks were made by the glad, but relatively short, almost like a counter, but all the others with skills between them are awfully long.

    There is huge "built in delay" somewhere in the equation.
    (0)

  9. #29
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Sorel View Post
    The data I provided in my earlier post above should provide what is needed.
    That's a very rough estimate, and not 100%
    We NEED the delay of the weapons and any other algorithms that may shorten the delay of the weapons. Until it actually releases we cannot do much with those times.
    (0)

  10. #30
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by kukurumei View Post
    It's inconclusive. As I said the delay with the skill animation is causing too much noise.
    The Gladiator is using no skills between his auto-attack on 0:30, his auto-attack on 0:36, and his auto-attack on 0:36.

    The Pugilist is using no skills between his auto-attack on 1:28, his auto-attack on 1:31, and his auto-attack on 1:34.

    I could be mistaken, but I've been over the video several times to make sure.
    (0)

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