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  1. #1
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Aegis View Post
    I seem to recall them saying that DX11 update won't bring better textures, but more lighting effects.
    Ya ><.

    http://gamerescape.com/2013/09/24/ga...oshida-part-2/
    GW: How’s the texture resolution?
    Yoshida: We have no plans to change the resolution. I explained this before, but current games are not built on resolutions any more. For photo realistic effect the quality of normal map, for sculpt model it will depend on the amount of time spent, and for the quality seeing how realistic you can get the engravings to show by shining realistic light. These are the kind of things we need to tackle down. There are things which uses really low texture resolutions, but I think, you won’t be able to tell that it was even used. Game structure like the “previous FFXIV” are the only one that required resolution to fight, therefore I don’t think around resolutions.
    Yoshida, PC gamers with high resolution monitors can see the difference. New CT gear has some texture without anti aliasing so they look jagged when you zoom in to your character. Most textures with anti aliasing effect looks blurry. High resolution textures will add more detail definition.



    Personally I think adding tessellation to remove those straight lines that should be curved such as on my character hands, ears, hair and face is more important.
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    Last edited by Pseudopsia; 01-29-2014 at 12:47 AM.