I seem to recall them saying that DX11 update won't bring better textures, but more lighting effects.
I seem to recall them saying that DX11 update won't bring better textures, but more lighting effects.
Ya ><.
http://gamerescape.com/2013/09/24/ga...oshida-part-2/
Yoshida, PC gamers with high resolution monitors can see the difference. New CT gear has some texture without anti aliasing so they look jagged when you zoom in to your character. Most textures with anti aliasing effect looks blurry. High resolution textures will add more detail definition.GW: How’s the texture resolution?
Yoshida: We have no plans to change the resolution. I explained this before, but current games are not built on resolutions any more. For photo realistic effect the quality of normal map, for sculpt model it will depend on the amount of time spent, and for the quality seeing how realistic you can get the engravings to show by shining realistic light. These are the kind of things we need to tackle down. There are things which uses really low texture resolutions, but I think, you won’t be able to tell that it was even used. Game structure like the “previous FFXIV” are the only one that required resolution to fight, therefore I don’t think around resolutions.
Personally I think adding tessellation to remove those straight lines that should be curved such as on my character hands, ears, hair and face is more important.
Last edited by Pseudopsia; 01-29-2014 at 12:47 AM.
Yep, not sure why people think DX11 is going to transform this game into something else, it's still going to be the ARR we know and (love/hate) today. Textures will still be very low res (zoom in on some and see how pixilated they get) and allow for some better environmental effects maybe, not that the world has any meaning...
The gameplay will largely remain untouched since what they can do with DX11 they can do now in terms of it, for example we won't get new jobs just because they release DX11 or anything.
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