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  1. #1
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    Mar 2011
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    Yeah I was gonna say this. I assumed the current client has 1920x1080 textures (even if ps3 only shows them at sub-720p, still) and the fact ps4 is only 1080p for gaming, why would they be getting higher res textures?
    Well, that's not really how it works. the engine can handle textures of almost any size but they are generally square and powers of 2 (e.g. 1024x1024, 2048x2048, etc.) The resolution applied depends on the use of the texture. some pixelation on larger characters when you have very small ones is expected because the textures are being made from the same source art. BUt not only that, different textures applied to the same models may have different resolutions, depending on the level of detail needed. You don't want to use a higher resolution than is really necessary because that requires more memory. THIS is why the resoltution on some textures/materials is limited, for efficiency/performance reasons. Those factors don't go away just because a system supports DX11. The main benefit to DX10/11/12 is improved performance of certain effects and new graphical effects that don't exist in 9.0c.
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  2. #2
    Player
    Quiz's Avatar
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    Oct 2013
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    318
    Character
    Quiz Noir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    -snip- for silly 1000 chars
    I guess there are more people here that actually understand computers than just me. I should probably start being more specific from now on lol. I used 1920x1080 as the example because (like my previous sentence) I just assumed most people hadn't a clue.

    Gomen!
    (1)

  3. #3
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    Quote Originally Posted by Quiz View Post
    I guess there are more people here that actually understand computers than just me. I should probably start being more specific from now on lol. I used 1920x1080 as the example because (like my previous sentence) I just assumed most people hadn't a clue.

    Gomen!
    what a lot of people don't know is even XI's engine could handle such large textures. The reason it doesn't have them all over the place is purely because of memory limitations. Yes the PC has plenty (and they should have offered an upgraded texture pack on the PC) but on the PS2 they had to conserve memory wherever possible.
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  4. #4
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Alhanelem View Post
    what a lot of people don't know is even XI's engine could handle such large textures. The reason it doesn't have them all over the place is purely because of memory limitations. Yes the PC has plenty (and they should have offered an upgraded texture pack on the PC) but on the PS2 they had to conserve memory wherever possible.
    As I recall the official reason we don't have higher res textures is because we are already using the maximum size textures that directx 9 supports. Directx 11 was to allow us access to higher resolution textures.

    Quote Originally Posted by indira View Post
    PS4 limitations coming soon.
    Doubtful. The ps4 has 4 gigs of memory available to the game. Memory was the limiter in FFXI and FFXIV both. The primary limitation is pretty much gone.
    (0)
    Last edited by Tiggy; 01-28-2014 at 10:45 PM. Reason: Limit Break

  5. #5
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tiggy View Post
    Doubtful. The ps4 has 4 gigs of memory available to the game. Memory was the limiter in FFXI and FFXIV both. The primary limitation is pretty much gone.
    No, no, people claim magical "PS3 Limitations" to explain why FFXIV can't do what FFXI (a 2001 PS2 game) can do, so we'll see "PS4 limitations" when it comes to SE simply not wanting to do something.

    Also, the actual limitation of FFXI was the hard drive space more so than memory - when they increased the HDD requirement they gave us a new expansion and continue to the update the game monthly and even adding quite a lot of new systems which if memory was the main limiter, we would have capped off with FFXI by WotG per design.

    PCs have limitless memory yet PC only MMOs still remain pretty limited and dull overall.
    (3)