Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 30
  1. #11
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fluttersnipe View Post
    My setup barely handles the current version of ff14 on maximum, can only imagine what it'll be like running dx11 .
    it could actually run better....on a side note, are you using a toaster to play FF?
    (1)

  2. #12
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    Quote Originally Posted by Tupsi View Post
    If being straight forward is insulting, sure.
    If you call that being straight forward.
    (1)

  3. #13
    Player
    Quiz's Avatar
    Join Date
    Oct 2013
    Posts
    318
    Character
    Quiz Noir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    Actually, they're not getting higher resolution textures. They said a while back they aren't increasing texture resolution.
    Yeah I was gonna say this. I assumed the current client has 1920x1080 textures (even if ps3 only shows them at sub-720p, still) and the fact ps4 is only 1080p for gaming, why would they be getting higher res textures?

    Quote Originally Posted by Fluttersnipe View Post
    My setup barely handles the current version of ff14 on maximum, can only imagine what it'll be like running dx11 .
    Because the current client is DX9 it's using far more than it needs to use to get this level of graphics. Think of it this way.

    On DX9 we need 1000 units to get these graphics.

    On DX11 we'll only need 600 to get the same graphics. And the extra 400+ will allow even more/better things.

    Anyways @OP they said it'll be about 6 months after PS4 retail release of XIV.
    (3)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Yeah I was gonna say this. I assumed the current client has 1920x1080 textures (even if ps3 only shows them at sub-720p, still) and the fact ps4 is only 1080p for gaming, why would they be getting higher res textures?
    Well, that's not really how it works. the engine can handle textures of almost any size but they are generally square and powers of 2 (e.g. 1024x1024, 2048x2048, etc.) The resolution applied depends on the use of the texture. some pixelation on larger characters when you have very small ones is expected because the textures are being made from the same source art. BUt not only that, different textures applied to the same models may have different resolutions, depending on the level of detail needed. You don't want to use a higher resolution than is really necessary because that requires more memory. THIS is why the resoltution on some textures/materials is limited, for efficiency/performance reasons. Those factors don't go away just because a system supports DX11. The main benefit to DX10/11/12 is improved performance of certain effects and new graphical effects that don't exist in 9.0c.
    (0)

  5. #15
    Player
    Quiz's Avatar
    Join Date
    Oct 2013
    Posts
    318
    Character
    Quiz Noir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    -snip- for silly 1000 chars
    I guess there are more people here that actually understand computers than just me. I should probably start being more specific from now on lol. I used 1920x1080 as the example because (like my previous sentence) I just assumed most people hadn't a clue.

    Gomen!
    (1)

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Quiz View Post
    I guess there are more people here that actually understand computers than just me. I should probably start being more specific from now on lol. I used 1920x1080 as the example because (like my previous sentence) I just assumed most people hadn't a clue.

    Gomen!
    what a lot of people don't know is even XI's engine could handle such large textures. The reason it doesn't have them all over the place is purely because of memory limitations. Yes the PC has plenty (and they should have offered an upgraded texture pack on the PC) but on the PS2 they had to conserve memory wherever possible.
    (0)

  7. #17
    Player
    Hazanko's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Mockingbird Shindo
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Battlewrench View Post
    You come off as kind of insulting you know that?
    You do know you come off like this as well, in more then over half the post you've made on the forums? "Not pointing fingers"
    (5)

  8. #18
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    PS4 and FFXIV is a pretty big deal in Japan. Resources are much better spent on that than giving PC gamers prettier graphics. How do I bussiness?
    (1)

  9. #19
    Player
    Artemed's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Artemed Sylvas
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jubez187 View Post
    PS4 and FFXIV is a pretty big deal in Japan. Resources are much better spent on that than giving PC gamers prettier graphics. How do I bussiness?
    By putting out a contract to some freelance artists for higher resolution textures. I mean look at the TES modding community along with the plain strange and nude mods, there is a thriving high detail model and texture mods out there, and these are usually made by one extremely talented person per mod. You're telling me that SE a company that is making more revenue from their other endeavors than their own developed games can't afford to higher a few more extra artists? Its not like this game has any real variety when it comes to armor, the majority being either complete reskins or slightly reworked reskins.
    (0)

  10. #20
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    they said there there engine didnt support DX11 so they either going to wait till its upgraded or change what there using now. i say dont hold your breath for DX11.

    PS4 limitations coming soon.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast