The only thing that is hard to understand is that if GLA unlocks Paladin, does that paladin automatically learn cure spells and raise? or do they have to acquire them from leveling up CON?Thanks for finally killing the ridiculous 'job not locked to class' thing. It was unrealistic, would suck to balance, and generally went completely against the idea of 'specialisations'.
Edit: Jesus christ, how have people not grasped what this system is going to be yet? Stop thinking of Paladin as separate from Gladiator! Paladin IS GLADIATOR with the addition of some new abilities that are classics of the paladin archetype, and will be used to SPECIALISE GLADIATOR into a more effective tanking role, probably at the loss of damage.
It's NOT a separate thing, it's just a choice that Gladiators have.
Yea right now it's only 1-1 class/job. However, I am hoping with the introduction of new jobs, maybe we will see a multiple jobs per class. But that's an unknown.
I presume you can acquire the paladin spells/abilities by quest only (reading the old producer letter).
What I find interesting myself is to know how the lore will tie the class to the job, or if they will be completely separate. I mean, a Gladiator fighting in Colosseum becomes a holy knight of justice? Or a gambler becomes a far eastern monk? Since the job is related to the class, it's not justified to make the background completely separate like with different classes.
And that is truly the crux of it.
If only Gladiators can become Paladins ... yeah it's less imaginative and will cause some balance issues, but it's acceptable.
If Gladiators can only become Paladins ... now we have major gameplay issues, as well as insane balance issues.
(Please note the placement of the word "only" in the two statement above. It is significant.)
The power of echo is unlimited. Seriously though I'm curious about their lore as well.What I find interesting myself is to know how the lore will tie the class to the job, or if they will be completely separate. I mean, a Gladiator fighting in Colosseum becomes a holy knight of justice? Or a gambler becomes a far eastern monk? Since the job is related to the class, it's not justified to make the background completely separate like with different classes.
no im just saying
every mmo has people who slam the new content, then complain like mad, every time anything is ever released
so trying to cater to those people isnt the answer ever, those can never be satisfied and its funny people always bring them up like they matter
My XIVPad: http://xivpads.com?2031148
I think that not a good idea, because if you level a job to 50 to unlock a 50 will take away from learning the new job and doing low level instance and quest. That will kill some parts of the game. If thats how the dev teams gonna do it , the level cap should be raised. I think about it, most players have like 5 or 6 Rank 50 jobs already. Please think long and hard Dev Team before doing this.Plus starting a job already 50 will leave players with one less thing to do. New starting city with new job starting from level one =New players. Just saying^^
Uh, I hope hitting 50 class, quest, and so on will not unlock 50 job. It would make everyone's job excatly the same at the point. I would rather unlock job lvl 1 at rank 30 or so - That feels better and it still gives you some kind of goals. I absolutely dont like the whole idea about :
50 lvl unlocks 50 job instantly. No, please. :/
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.