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  1. #1
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Maybe we'll just have a block on the action/traits screen to assign our default attack. Or maybe they can now just be equipped an used in place of your AutoAttack. So you'd have to spam 11111 if you wanted to override the AA with Heavy Thrust.

    I'd love if there were a method to dynamically change which attack is assigned as auto-attack mid-battle.
    (0)

  2. #2
    Player
    Steb's Avatar
    Join Date
    Jun 2011
    Posts
    12
    Character
    Steb Starwin
    World
    Excalibur
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Naylia View Post
    Maybe we'll just have a block on the action/traits screen to assign our default attack. Or maybe they can now just be equipped an used in place of your AutoAttack. So you'd have to spam 11111 if you wanted to override the AA with Heavy Thrust.

    I'd love if there were a method to dynamically change which attack is assigned as auto-attack mid-battle.
    It's not JUST the loss of using each individual skill with effects that's ruining gameplay. It's the fact it's also making combat crippling slow, and overwhelmingly boring.
    (0)

  3. #3
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    They didn't get rid of them, they are still on the bar. Are you blind?

    I'll agree that the video was boring to watch but you could at least try to be observant.
    (0)

  4. #4
    Player
    Steb's Avatar
    Join Date
    Jun 2011
    Posts
    12
    Character
    Steb Starwin
    World
    Excalibur
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Stufoo View Post
    They didn't get rid of them, they are still on the bar. Are you blind?

    I'll agree that the video was boring to watch but you could at least try to be observant.
    I stand corrected.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    837
    I think they need some abilities on the side that generate TP in addition to auto-attack. Otherwise most encounters will be spent sitting there waiting for a bar to fill over and over again.
    (0)

  6. #6
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    You could always get hit...
    (1)

  7. #7
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Naylia View Post
    You could always get hit...
    Not even, if you look at the video, dodging (and perhaps parrying) also generates TP. Counter attacks as well.

    You get TP majorly fast considering skills goes from 250 to 1k. Only a few skills are 2k TP.

    I think TP generation is already pretty good for "normal" use. If we put specialized buffs on it may even get faster.

    You'll notice all the classes in the battle with a ditzy AI gob are sitting on 1.8k to 2.5k TP most of the battle.
    (0)