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    Player
    AreeyaJaidee's Avatar
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    Mar 2011
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    Ul'Dah
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    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100

    [dev1002] + dev1058 FFXIV Transformations

    /!/ UPDATE /!/

    Quote Originally Posted by AreeyaJaidee View Post
    It seems a few people clearly haven't read the thread in it's entirety.

    I am not suggesting SE make us ALL able to do these transformations.

    I AM, however, suggesting that it would be nice as a Job capability. IT WILL BE JOB SPECIFIC! ONLY THAT JOB WILL BE ABLE TO USE IT.

    Let's focus this some more so everyone can understand.

    Here is the scope:
    - Beastmaster could be a Pet Class in FFXIV
    - Players could advance BST Class to 30~ in order to gain access to Morpher
    - Advancing Beastmaster could teach the player how the Beast affinities work (a diagram which dictates what mob type is strong or weak against another mob type) AND the unique qualities of each mob as a pet.
    - Morpher could be an advanced form of Beastmaster AND it will be unique
    - Morpher could have its own specific skill set and attacks when not "Morphed"
    - Morpher could be able to "Learn" the form of a mob
    - Morpher could have a listing of mob forms it has "Learn"ed
    - Morpher could be able to "Morph" into a previously "Learn"ed form
    - Morpher could be able to choose to "Morph" into either Full or Half form (Beast or Humanoid/Beast)
    - Full Form Morphing would endow the Morpher with all the characteristics of the mob it "Morph"s into
    - Half Form Morphing would endow the Morpher with half of the Job skills and half of the characteristics of the mob

    Let's recap:
    - Morpher would be a Advanced form of Beastmaster.
    - The ability to Morph would be only available to the Job Morpher.
    - Morphing would be the Morphers prime means of fighting within a party OR solo

    *Please keep on topic and let's work on fine tuning this idea* :3

    *hugs*
    Areeya Jaidee~
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    If you can think of better terms then I use here than please let me know.

    This is a game mechanic that many MMOs are catching onto. I believe SE could increase the value of their total gameplay with this feature. It promotes more gameplay as well.

    Ascendance (I like this name better personally)

    Once a player completes a series of grueling quests: that player will be given the choice of a entity he or she would like to transform into (This could be anything the devs or players agree on. Maybe even the Elemental Gods . Mechanical and phantom should be an option too (Suggestion)?

    Here are the mechanics:

    There will be a link between the player and it's transformed self. I will refer to this link as attunement.

    There will be various stages of attunement: this dictates the stats and lvl of player while in the transformed state.

    Attunement will increase while the transformation is active and player engaged in combat. Every minute the attunement will increase.

    There will be a rage meter.
    The rage meter will Fill based on it's Mode.

    There will be several Modes:
    -Defender: rage meter fills when you take damage.
    -Reaver: rage meter fills when you give damage.
    -Lunatic(available only to highly attuned forms): liken to defender yet applies to damage any party member takes.
    -Angst(available only to highly attuned forms): liken to Reaver yet applies to damages any party member gives.

    The rage meter will begin to deplete once the player has transformed.

    Transformed players will be able to run, fight, and use offense and defense abilities that are unique to the form they chose.

    There will be two modes of stance: standing(biPed) and all fours(quadPed). The player will be able to switch between these at will.

    As the players attunement increases: various aspects of the form will change.
    The form will become bigger and bulky if the players actions during attunement are more defensive.

    The form will become more muscled and remain slender if the players actions during attunement are more offensive.

    Balancing these two properly would allow both but not a dominance in defense or attack.
    (9)
    Last edited by AreeyaJaidee; 06-08-2011 at 07:56 AM. Reason: Changed it from Beast to Entity: People percieving my idea wrong. I'm mainly trying to get the CONCEPT out there.
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