Hello, i am leveling all my way partying with friends (yeah BW is good exp but is boring) exp is not bad, around 20k/hour but i feel dissapointed on FFXIV monsters. How is posible a mob, 10 levels more than me, to die in 10 seconds. and not only that, to give me only 0.4% of my level?

i know SE did this to can level up solo or partying, but as healer (actually) i have no work to do (1 heal every 2 mobs or so). Coz this, i was thinking about a system that could work for both, solo and party, is not realistic system, but for me, could work giving more challenge to party leveling.

Increase Mobs stats depend of engaged party size: (this numbers are justan example)

Solo player -> opo-opo: 1000hp, 100atk, 100def, 200SP reward
average time to kill: 20 secs -> 10SP/sec

Duo -> same opo-opo: 2000hp, 150atk, 150def, 300SP reward
average time to kill: 30 secs -> 10SP/sec

Trio -> same opo-opo: 3000hp, 200atk, 200def, 400SP reward
average time to kill: 40 secs -> 10SP/sec

Light Party -> same opo-opo: 5000hp, 250atk, 250def, 500-600SP reward
average time to kill: 50 -60 secs -> 10SP/sec


I really dont like to overkill mobs one after another, killing everything in 10 secs for 200SP and 20 seconds moving around looking for another one.

Sure, is not too realistic to see a thaumaturge killing alone an opo-opo for 100sp and u having a party of 4 having problems with same opo-opo with overstats, but i feel this could fix lots of things like zones overcamped when the new battle system come out and we all can level up partying killing mobs every 10 seconds...

PD: sorry about my english ^^ sometimes i feel is not good enough.