Quote Originally Posted by Beeraga View Post
The OP's [b]attitude[b] is everything that is wrong with CT.

I ran CT with my husbands lvl55 PLD the first night it came out. Everyone was nice, no one knew what to do, and crazy, we had fun!

Flash forward one week and its nothing but trolling, flaming, no one talks until AFTER something goes wrong and only to call people retards or whatever insult they prefer, everyone rushes in, etc.
Bold emphasis mine.

This happens not only in CT, but in every single piece of content in this game. Back in launch week when we tried the hard mode primals? Same. Two weeks later if you miss a stun as PLD you're a noob. "First time in Garuda" and nobody says a word until you are in the wrong position, then they ask, "you don't know where to go?"

One month after launch, all BC runs require everyone to read up on strategy.

Fast forward to 2.1. The day after patch, people were already asking for experienced party members.

I think encounter design is the key source of these attitudes. The encounters in this game are static, there are no dynamic factors to the fights. So the more we do them, the more of a chore they become, and we want to just get them over and done with, so we get the fat shinys quicker. That means less tolerance for mistakes, less tolerance for anything that may deviate from our "known success strategy". It also means not wanting to accommodate people with lower iLvs.

But I guess that's just what a game that caters to the masses will end up with. There's no avoiding it, because those kind of attitudes get rewarded in a game (you get your goal quicker and more efficiently), and the attitude itself becomes contagious.