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  1. #1
    Player
    rowrow's Avatar
    Join Date
    Nov 2013
    Posts
    40
    Character
    Hand Holding
    World
    Cactuar
    Main Class
    Carpenter Lv 80

    BLM possibly bugged?

    When I have 3 stacks of Astral Fire and I cast Blizzard 3, if the spell miss or the target is invulnerable, then I lose the 3 fire stacks but I won't gain the 3 ice stacks. The same thing happens when I cast Fire 3 with 3 ice stacks.

    But if you have 1-2 stacks of fire and cast a Blizzard 3 or vice versa, if the spell miss/target's invulnerable you won't lose your current stacks.

    I've been noticing this a lot lately especially on fights where the boss temporarily becomes invulnerable such as Atomos and Thanatos on CT or Primals during their huge AOE cast (such as Ifrit's Hellfire).

    What do you guys think? Is this working as intended or does the double dip supposed fix actually spawn another bug?
    (0)

  2. #2
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Working as intended.

    The entire game works this way, if the damage does not apply, the side effect associated with it won't ably. Example would be ManaWall High Voltage on either of ADS fights, you won't get damaged therefore you won't get paralysed.
    (0)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by NeoAmon View Post
    Working as intended.

    The entire game works this way, if the damage does not apply, the side effect associated with it won't ably. Example would be ManaWall High Voltage on either of ADS fights, you won't get damaged therefore you won't get paralysed.
    But if the side effect isn't applying, he shouldn't be losing what stacks he already has. . .
    (2)

  4. #4
    Player
    rowrow's Avatar
    Join Date
    Nov 2013
    Posts
    40
    Character
    Hand Holding
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Yes I get that you shouldn't get the buff if your spells miss. But my point is you shouldn't lose your current buff either.

    The side effect of Blizzard 3 is giving 3 ice stacks AND remove fire stacks. If the spell doesn't work, why do we get the partial side effect?
    (0)

  5. #5
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by rowrow View Post
    Yes I get that you shouldn't get the buff if your spells miss. But my point is you shouldn't lose your current buff either.

    The side effect of Blizzard 3 is giving 3 ice stacks AND remove fire stacks. If the spell doesn't work, why do we get the partial side effect?
    Hmm never noticed that to be honest, you sure it is not just the timer going out? Or maybe the game counting the cast itself as the main trigger for UI & AI cancellation.
    (0)

  6. #6
    Player
    rowrow's Avatar
    Join Date
    Nov 2013
    Posts
    40
    Character
    Hand Holding
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Tested it by leashing mobs. When the mob walks back to its original position, it temporarily becomes invulnerable. I had 3 stacks of fire with about 5-6 secs left then swiftcasted Blizzard 3. I ended up with neither buff.

    Starting the cast itself doesn't remove the buff since you can move and cancel the cast and you won't lose your current stacks.
    (0)
    Last edited by rowrow; 12-31-2013 at 10:05 PM.

  7. #7
    Player
    Adamantium's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Adamant Ackerman
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    Prior to 2.1, Astral Fire and Umbral Ice were only removed and applied when a spell hit. However, in order to fix the double dipping into UI3 that Yoshida stated was allowing Flare to be cast twice, they made it so that the buffs are removed on cast (in the case of going from Umbral/Astral to Astral/Umbral) and applied on hit.

    Sucks, but that's how it is.
    (1)

  8. #8
    Player
    Horobi's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Horobi Jainame
    World
    Malboro
    Main Class
    Arcanist Lv 50
    You lose the buff now when the spell is cast.
    But keep in mind you lose it too if you allow the cast to be finished and the spell fails, by facing the wrong direction, having the mob run out of range or hitting an "invulnerable", for exemple.
    In other words, you need to pay a lot more attention to where you are compared to the mob you target.
    (0)

  9. #9
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Ive noticed this while going through Coil and doing extremes. 1st time it happened i was like "WTF?!" lol. I started testing it and it even happened when everything was "ideal" (not invulnerable, im facing mob, mob not running to a different spot, etc.). It doesn't happen a whole lot, but when it does....boy do things get slow for a little while xD
    (0)

  10. #10
    Player
    Louro999's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Mehrea Heartless
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Adamantium View Post
    Prior to 2.1, Astral Fire and Umbral Ice were only removed and applied when a spell hit. However, in order to fix the double dipping into UI3 that Yoshida stated was allowing Flare to be cast twice, they made it so that the buffs are removed on cast (in the case of going from Umbral/Astral to Astral/Umbral) and applied on hit.

    Sucks, but that's how it is.
    Wrong.
    It is removed 0.5sec before the spell is cast and it only happens when you are under AF 3 or UI 3.
    Test it by yourself, UI 1 and 2 are not removed before the spell hits, only UI 3 does. And that sucks for sure.
    Why should our UI 3 be removed before the spell hits ? They could simply work harder and fix the double dip flare without this kind of amateurish fix.
    Or at least do the same with Firestarter procs ?
    (1)

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