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  1. #1
    Player
    Setesh45's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    139
    Character
    Adiel Quirelain
    World
    Ragnarok
    Main Class
    White Mage Lv 90

    Labyrinths, mazes, puzzles.

    Hello Everyone,

    there's a feature in another mmorpg I used to play called Jumping puzzles, I believe most of us are familiar with this term, and I must say I really enjoyed doing these puzzles.
    For those who are not familiar with jumping puzzles, please just use google or youtube, the first links/videos are what I'm talking about. Here's a link to make it easier for you: Let me google that for you. You can also just continue reading, I'm going to explain my idea anyway

    I remember many other poeple who enjoyed doing these jumping puzzles and that makes me wonder if there are more people like me who would love to see a similar feature being implemented into FFXIV - ARR?

    I believe jumping puzzles are a great idea, but the game I used to play never really used it to it's fullest. I see great potential in it, and this is how I imagine it could be like:

    - A hidden place somewhere in the world of Eorzea, a hidden cavern, a haunted house, a magical portal to another twisted dimension, basically anything.

    - Possibly an instance for one or two poeple. (finding more people for event that does not reward equipment is troublesome, but one guildmate/friend is usually easy to find)

    - The instance would require you to jump your way through variosly difficult enviroment, avoid traps, solve logical puzzles / riddles, co-operate with your friend (like pushing levers simultaneously, looking at things from different sides to solve an issue etc.), use monsters to solve problems (use a bomb monster to clear a path etc), maybe even defeat a boss at the end (preferably using 99% strategy and logic not damage, we have other instances for that ).

    - Rewards for finding and clearing these puzzles might be minions, mounts, tattoos, hairstyles, haircolors, item skins (when vanity slots are implemented), experience, anything that does not affect the game economy.
    Time limits might also be used, the better time you have clearing the puzzle the better the reward, and keeping a list of records for everyone to see might also be a good idea. - I take this back, no time limits, this would only force people to look up the strategy on the internet

    So what do you think, wouldn't it be nice to have something like this in the game?
    (5)
    Last edited by Setesh45; 12-31-2013 at 08:07 PM.