VPN only manages your internet connection, it doesn't interact with the game in any way (or else you'd be banned for using something that modifies game code/memory.)
Not worth arguing with it Aureliami. They are convinced it's 100% squares fault and refuse to acknowledge the entire internet that lies between them and the server, and how they effects their game.
This game's community is literally the worst I have ever seen. People bring up legitimate concerns, and then there will be page upon page of people just telling the OP it's their connection, or tell them they're not skilled enough, then will continue to spew a bunch of incorrect facts.
Fact of the matter is, this game's netcode REALLY needs to be fixed. Changing the polling rate from 0.3 to 0.1 in SOME instances is only a bandaid; and doesn't actually fix anything. People have varying connections with a varying amount of hops in between their computer and the server, and this can't be controlled. Having to pay for a VPN service just to have a slightly smoother playing experience is beyond absurd.
Other MMOs get around this problem by employing time stamps with every positional update (giving the server the information that it needs to determine a multitude of things, such as if it was actually possible for you to get out of that AOE, or if you're moving at a speed that's impossible - to stop movement hacking).
Instead we have a backwards system that was initially made to prevent hacking, which ironically made it easier.
White knights/fan boys will continue to enjoy the game, however the millions of potential customers will not. And it's unfortunate, because the game has incredible potential.
This game's community is literally the worst I have ever seen. People bring up legitimate concerns, and then there will be page upon page of people just telling the OP it's their connection, or tell them they're not skilled enough, then will continue to spew a bunch of incorrect facts.
[snip].
Like x5000
Actually, i had a launch one, it did red ring, got told it was my fault, and would cost $300 to fix. After a few months, it was discovered they had a failure rate of around 75% in launch consoles. This is a bad analogy.
I have no idea if their code is bad or what, but when i had AT&T DSL, no issues with lag or getting out things. Got Comcast cable, lag often, 90k often, etc. That alone makes me feel it's not all on their end, but somewhere in between.
I am sorry to say that you have not seen some of the other communties out there in the internet. I'm from Europe and I do not notice half the stuff people complain about. Many people like to blame SE for their own problems, and issues of getting out of aoes, or other similar related content.This game's community is literally the worst I have ever seen. People bring up legitimate concerns, and then there will be page upon page of people just telling the OP it's their connection, or tell them they're not skilled enough, then will continue to spew a bunch of incorrect facts.
No amount of shouting on forums, or bickering with others will change the fact that if Square Enix thought it was a major problem it would be fixed as soon as possible. Seeing them change the position update coding means that they are trying to please the community.
I will leave this thread with the best quote ever "If we could give people a magic hat that would create for them the exact RPG experience they'd always dreamed of, they'd complain about the colour of the hat.""
give this player cookies. brilliant deducing.This game's community is literally the worst I have ever seen. People bring up legitimate concerns, and then there will be page upon page of people just telling the OP it's their connection, or tell them they're not skilled enough, then will continue to spew a bunch of incorrect facts.
Fact of the matter is, this game's netcode REALLY needs to be fixed. Changing the polling rate from 0.3 to 0.1 in SOME instances is only a bandaid; and doesn't actually fix anything. People have varying connections with a varying amount of hops in between their computer and the server, and this can't be controlled. Having to pay for a VPN service just to have a slightly smoother playing experience is beyond absurd.
Other MMOs get around this problem by employing time stamps with every positional update (giving the server the information that it needs to determine a multitude of things, such as if it was actually possible for you to get out of that AOE, or if you're moving at a speed that's impossible - to stop movement hacking).
Instead we have a backwards system that was initially made to prevent hacking, which ironically made it easier.
White knights/fan boys will continue to enjoy the game, however the millions of potential customers will not. And it's unfortunate, because the game has incredible potential
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