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  1. #51
    Player
    Xenobius's Avatar
    Join Date
    Mar 2011
    Posts
    108
    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kewitt View Post
    All SE needs to do to solve all of these issues, is extend the cast time of all mob abilities by .1-.2 seconds.

    Sure elite people will fast connections may find content a joke. But they already are. Where anyone with any bit of a connection issue is failing way to often when it's not them or server but 3rd party ISP issues/ time of day/ something out of there control.
    That is another problem entirely.
    I laughed so hard when Yoshida mentioned that reducing boss ability cast times would make it impossible to design hard encounters.
    I mean, really? PvE MMORPG difficulty is all about split-second twitch reactions for people with good connections and pre-moving to anticipate scripted telegraphs for others?
    Oh, wow, I'm speechless, really. Talk about a cheap approach.

    That means you have a 1.7 second delay which can only be caused by horrible ISP, horrible wireless, or your internet getting D/Ced. Square has nothing to do with this problem.
    And this is exactly why should he play ANY other game on the market, including Tera or GW, he'd never encounter this problem. That line to Montreal must be cursed, I guess...
    (6)

  2. #52
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    See, those of us who played 11 for years are already used to this and find your whining annoying. SE won't fix it because that's just how they are. If you think you can help them out, I implore you to apply for a position within their company to offer up your innovative ideas and expertise regarding this matter.

    Till then, the rest of us will work with what we have, understanding that the offline-esque gameplay you desire isn't going to happen in an online game. It's amazing when 1 person in the raid says, "I WAS CLEARLY OUT OF THAT!" yet 7 other people lived through it. Just please either learn to work with the system or move on to another system.
    (1)

  3. #53
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    Just because some players are used to SE's bad design/netcode doesn't make it good.
    You guys could offer arguments to justify *why* it is good. I haven't seen any so far.
    Only people who need their ego stroked and liked the fact that they are lucky enough to not suffer from delay like others, or who learnt to compensate for it (which is totally possible, that's right) and are trying to convince themselves that it makes them "more skilled" (in an entirely scripted fight? reall?).

    Newsflash: you are not helping this thread. You are not being constructive. You are not helping anyone. Thankyou for going away (like you tell all of those people who dare to say this game is flawed).

    And now I'll be following my own advice and going away, because I, sadly, have no advice to give the OP. I live in EU, have about the same ping as him, and suffer from delay.
    Thank you to those trying to be constructive here (including those that think it's probably not SE's fault, yes, you can have a different opinion and still be respectfull and constructive).
    (3)

  4. #54
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by reality_check View Post
    The only fix we got to the atrocious FFXIV netcode was a rehash of the encounter we ALL hated with more unforgiving AoE mechanics and what seems like WORSE netcode.

    http://youtu.be/190C7k4wPU8

    These primals were supposed to be a huge highlight of 2.1.

    This is a disappointment. This game will never have decent netcode, and the developers seem to have no idea how to develop content that doesn't HIGHLIGHT the huge problems.
    You casted an entire spell while moving and you're telling me that your connection isn't an issue?
    (5)

  5. #55
    Player
    Xenobius's Avatar
    Join Date
    Mar 2011
    Posts
    108
    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hitome View Post
    offline-esque gameplay you desire isn't going to happen in an online game.
    Oh really?
    So let me get this straight...
    In all those years of MMO history, throughout Everquest, WoW, AoC, Aion and whatnot people have been experiencing "offline" gameplay because hey, I guess those development hours poured into lag compensation research should've been spent on something else - after all, who cares about smooth gameplay? And apparently, with the arrival of MMOs with action-styled combat like Vindictus, C9, Tera, Blade and Soul, Dragon Nest and countless others, nobody with less-than-perfect connections ever played them, because I can't recall any "I've been hit by stuff I've been out of" complaints either. Shame on all those ungrateful whiners who blame SE, having suffered similar lags in every other online game, they must be plotting something, eh?

    P.S. I installed a Chinese Blade and Soul client about a week ago. My connection to China is far from perfect, but guess what, even after soloing some instance boss (which took me roughly 15 minutes of careful dodging, ability chaining and positioning) I haven't been hit by any telegraphed attacks I wasn't in range of. Magic, I tell you.
    (2)

  6. #56
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    If you jump to avoid aoe's......... you're going to have a bad time.
    (1)

  7. #57
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Another user blaming "netcode" who has absolutely no idea what the words he speaks mean. They didn't fix "netcode" they increased the amount of times per second they sample your player location. Also, "netcode" isn't the problem. They chose a networking paradigm that favors better connections to the server. No amount of better "netcode" will fix the cons of that system. They chose it because of its list of pros. There is a very good reason programs like battleping make the game more playable for those with a high ping. It's because the connection between you and the server is poor which is not ideal for the server style. IF it was the servers problem those programs would have little to no benefit.
    (5)

  8. #58
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I have about 20% of my guild having the same latency issues as in that video.

    And honestly it is their ISP, but the issue also does not effect them on anything else they play on. They played numerous games with the guild from over seas and yes they had some latency but not to the extreme of this game. So it is also in part this game.

    SE does not deserve all the blame, but there is something not working right. Some people in the US are having the issues as well, it is not only those overseas. People on the west coast there is certain server hub if you are routed over it not sure if it is throttling SE or not but the jumps go from 8-14ms per hop to 80-300ms at the hub and it is not steady so it causes sorta a studded effect on twitch based fights.

    I suggest people with latency issues do a trace route and check the latency per hop. If there is 1 killing you... you probably need to invest in a 3rd party service to reduce latency, no other way around it atm.
    (1)

  9. #59
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tiggy View Post
    Another user blaming "netcode" who has absolutely no idea what the words he speaks mean. They didn't fix "netcode" they increased the amount of times per second they sample your player location. Also, "netcode" isn't the problem. They chose a networking paradigm that favors better connections to the server. No amount of better "netcode" will fix the cons of that system. They chose it because of its list of pros. There is a very good reason programs like battleping make the game more playable for those with a high ping. It's because the connection between you and the server is poor which is not ideal for the server style. IF it was the servers problem those programs would have little to no benefit.
    It's useless arguing with people who don't even understand how their computer works let alone understanding something as complex as a server, Tig.

    As an EE, it sometimes depresses me to see people, who have no technical background, point fingers and talk about technical subjects that they clearly don't understand. Then I realize that this is an Internet gaming forum where a majority of the population are in their late teens/early 20s and it makes sense.

    Like I said: go take your innovative ideas, backed by your experience in the field via arduous training in a university/through an internship or co-op, to SE so that they can fix this obvious problem that you seem to understand completely where the engineers/programmers at SE seem to not get it.
    (3)

  10. #60
    Player Aureliami's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Xenobius View Post

    And this is exactly why should he play ANY other game on the market, including Tera or GW, he'd never encounter this problem. That line to Montreal must be cursed, I guess...
    These issues can happen in GW2 and Tera too.

    A few months ago I was having a 2 second delay on GW2. For several weeks TERA was unplayable for me because I kept getting disconnected every 5 minutes and when I was connected other people just saw me teleporting all over the place and I wasn't able to touch any monsters.

    And guess what, while this was happening in these games, other games worked perfectly.


    Does that mean GW2 and TERA were the problem? Are you really that short-sighted?
    (2)

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