Quote Originally Posted by Tiggy View Post
Another user blaming "netcode" who has absolutely no idea what the words he speaks mean. They didn't fix "netcode" they increased the amount of times per second they sample your player location. Also, "netcode" isn't the problem. They chose a networking paradigm that favors better connections to the server. No amount of better "netcode" will fix the cons of that system. They chose it because of its list of pros. There is a very good reason programs like battleping make the game more playable for those with a high ping. It's because the connection between you and the server is poor which is not ideal for the server style. IF it was the servers problem those programs would have little to no benefit.
It's useless arguing with people who don't even understand how their computer works let alone understanding something as complex as a server, Tig.

As an EE, it sometimes depresses me to see people, who have no technical background, point fingers and talk about technical subjects that they clearly don't understand. Then I realize that this is an Internet gaming forum where a majority of the population are in their late teens/early 20s and it makes sense.

Like I said: go take your innovative ideas, backed by your experience in the field via arduous training in a university/through an internship or co-op, to SE so that they can fix this obvious problem that you seem to understand completely where the engineers/programmers at SE seem to not get it.