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  1. #1
    Player
    Iymala's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Iymala Vayle
    World
    Cactuar
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Xenobius View Post
    SE doesn't want crafting to be tied to endgame in any way, nor does it want it to be more useful than it is now. "Because that would promote RMT". Working as intended.
    While this is an odd stance to take on their part. Culinary is farm more useful at 50 than alchemy is. They even enhanced the usefulness in the last patch to make it fantastic for endgame. Why not actually make alchemy useful as well?
    (5)

  2. #2
    Player
    CruxisSeptentrion's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Cruxis Septentrion
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Iymala View Post
    While this is an odd stance to take on their part. Culinary is farm more useful at 50 than alchemy is. They even enhanced the usefulness in the last patch to make it fantastic for endgame. Why not actually make alchemy useful as well?
    This exactly. Making food be a huge upgrade and an almost necessary buff in the hardest fights in the game but no support for the other consumable item profession makes no sense.

    Quote Originally Posted by Xenobius View Post
    SE doesn't want crafting to be tied to endgame in any way, nor does it want it to be more useful than it is now. "Because that would promote RMT". Working as intended.
    I understand RMT concerns but making something practically useless has made it pointless to have the items in the game period, much less having them as 2 star recipes of all things
    (3)