Weapon: Dirk/Kris Long, ornamental daggers used more for rituals then actual combat.
Entry Class: Ritualist [RIT]
A DPS job that focuses on placing status aliments on foes and summoning Skeletons to fight for them.
Some Skill/Spell Ideas
1. Skull Ritual: Summons a Skeleton to fight beside the summoner.
2. Curse: Places a Curse debuff on target. The Curse Debuff slows down the inflicted's actions and has a DoT effect on it.
3. Imperil: Places Imperial debuff on target. Imperil debuff lowers inflicted's Strengh and Defense.
4. Mist: Places Mist debuff on target. Mist Debuff lowers inflicted's Magical Attack and Defense.
5. Blood Oath: Places a Blood Oath buff on both the user and user's pet. Blood Oath buff continuously takes 8% of the user's HP and heals 8% of the pet's HP.
Job: Necromancer [NCR]
A support DPS that focuses on reviving fallen comrades and buffing them. The fallen comrades will act as pseudo-pets, called a "Draugr", but instead of a being commanded, they will receive "Opus", which will increase one or more stat and decrease another. A Necromancer can only control one Draugr at a time and if/when they revive a second one, the first will fall (unless their Draugr buff has ended).
Opus Menu:
When a Draugr is risen, the Necromancer will receive an additional hotkey-pad, similar to the Pet command pad, where they can access the Opuses. Opus work similarly to Conjurer's Cleric Stance, where it increases one or more of the Draugr's stats, while decreasing others. Only one Opus can be used at a time and must be manually canceled out by the Necromancer before another is used.
Some Opus Ideas
-Berserker Opus: Increases the Draugr's Strength and Dexterity by 15% but decreases Vitality, Mind, and Intelligence by 20%. Draugr glows red.
-Magus Opus: Increases the Draugr's Intelligence by 20% but decreases Strength, Vitality, Dexterity, and Mind by 20%. Draugr glows purple.
-Sentinel Opus: Increases the Draugr's Vitality by 20% but decreases Dexterity, Intelligence, and Mind by 20%. Draugr glows blue.
Skills Ideas
1. Lich: Revives a fallen comrade to a weakened state. Also places "<Necromancer's Name>'s Draugr" buff on them. The Draugr buff will last for 30 minutes, the inflicted will return to normal, and will lose any Opus effects. Upon either the Buff ending or the Draugr dying again, they will receive a debuff called "Limbo" that will prevent them from coming back as Draugr for 5 minutes (Raise and Resurrect will still work, though).
2. Vampire: Places "Vampire" buff on Draugr. Whenever a Draugr attacks with the Vampire buff on, for every time they physically attack a foe, they will receive 50% of that damage as HP.
3. Dark Mist: Releases an AoE attack around Draugr that also places a Dark Mist DoT on enemies in range.
4. Zombie: Places a Draugr buff on a selected party member.
5. Death Release: Removes the Weaken Debuff from a Draugr. The Draugr will also receive the "Last Gift" buff, that will increase all of the Draugr's stats by 10% for 30 seconds. Then that 30 seconds are up, they will fall and receive the Limbo debuff.