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  1. #1
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066

    Who wants to be a gillionaire achievement imbalance?

    In 1.0 players were able to obtain nearly 10k per leve and were able to achieve a decent living from leve rewards.

    In 2.0 the gil amount per leve was drastically cut.

    The leve "Some Dragoons have all the luck" in 2.0 gave nearly this same amount. (10kgil)

    After patch 2.1 the exp bonus was adjusted but this also affected the gil turn over on hq DoH leves.

    The leve now gives 1,800 gil per turn in totaling only just under 6k per leve completion. (As opposed to pre patch just over 10k per leve completion, 3k per turn in.)

    This adjustment might be minor but the lack of gil per player is already suffering this gil adjustment is hurting crafters even more.

    This is a long term goal/achievement i understand this but can the development team please reconsider a way for players to make gil at a possibly 10% or some realistic number greater than the current rate?

    500-600 gil

    tops per leve is just so insignificant in reaching the

    10,000,000 gil

    requirement for this achievement.

    Please at least consider an adjustment thank you.
    (2)
    Last edited by Daniolaut; 01-01-2014 at 05:15 AM.