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  1. #31
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Provoke is one of those abilities that you don't understand how useful it really is until you have it. Being able to grab instant hate on ANY mob is invaluable. Even mobs that you haven't engaged yet. Yes, it doesn't work as well if you have DPS that don't know when to stop attacking, even when they've pulled hate, but it's still puts your threat at a point where you don't have to chase a mob around trying to BB or TH the crap out of it in vain. Plus, with a lot of bosses, as previously noted, it is essential due to tank swapping.

    My only wish would be for them to add in an affect that would force the mob to attack you for maybe 5 seconds. Trying to pull an iron giant into position in the King Behemoth fight, for instance, is annoying even with provoke when you have DPS that want to unload immediately. You can provoke/tomahawk/run to the spot you're pulling to, but you'll still lose Aggro if a ranged won't wait until he follows you to that position.
    (1)

  2. #32
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Versiroth View Post
    Trying to pull an iron giant into position in the King Behemoth fight, for instance, is annoying even with provoke when you have DPS that want to unload immediately. You can provoke/tomahawk/run to the spot you're pulling to, but you'll still lose Aggro if a ranged won't wait until he follows you to that position.
    Indeed.. You'd think the giant sword whacking half of everyone's health off would be a good hint to stop attacking for a second.
    (0)

  3. #33
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    at endgame yes. provoke is needed for tankswapping

    needed for EX garuda for spiny plume mechanic. (base aggro for spiny plume is 100k enmity on a random target.)

    tankswaps needed for EX titan and EX ifrit

    normal method for turn 2 involves tankswaps.

    you can tankswap for the first part of turn 5 to reduce the stress on the healers.
    (0)

  4. #34
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Dude to increasingly common tank swap mechanics I'd say for end game there is no possible way you can go without it. Get it as soon as you can and get used to it.
    (2)

  5. #35
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Deceptus View Post
    As necessary as a White Mage to have Swiftcast.
    Even more, I would say.
    (0)
    --------------------------------------------------

    The generation of random numbers is too important to be left to chance.

  6. #36
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Asteldian View Post
    Glad to know Provoke is actually worth something later on. So far it has been a worthless skill on both my Glad and War because it is pathetic. On the few times I use it and follow up with a throw or Halone I still don't actually get the aggro because god forbid the players have a dot on the mob. I would have liked to see provoke work more like other games so that for a couple of seconds the aggro is locked on you regardless.
    The fact its only real purpose seems to be for tank swap kind of suggests the skill needs a bit of work
    It is a perfect tool for its intended use. It is a threat copy, not a forced taunt. There is no forced taunt in FFXIV, which is unusual for MMOs. Threat copies are superior to forced taunts coming back from death, for swaps, for pulling back one that got away. The reason is the aggro that threat copies give you persists. It doesn't evaporate in 5 seconds.

    Of course, forced taunts are superior for their own intended uses, especially at the start of fights. But again, we don't have any such beast in this game. We just have to build threat the old fashioned way...
    (1)
    Last edited by Zakalwe; 01-01-2014 at 05:30 AM.
    --------------------------------------------------

    The generation of random numbers is too important to be left to chance.

  7. #37
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Hanabira View Post
    You may not tank swap garuda, but you swap the plumes, and it seems to me like the only way to get hate on these plumes is voke, since i once hit a plume with a full BB combo and my hate bar didnt move at all.
    Thats cause Spiny starts with an enmity of 100000 on its initial target. Nothing will remove it off the first target its picks other than provoke.
    (0)

  8. #38
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    That makes sense now. Damn spiny. >.<

  9. #39
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    It's kinda funny, with so many people saying "it's for only a few fights". It's not, you're just derping it up relying on others.

    Provoke is the single longest move you (or most classes for that matter) have, and not related to CD. Which makes you twice as effective pretty much doing anything essential. You basically have 2 hate moves instead of 1 on pull for the same duration, and you have the fastest reaction time for add spawn possible due to range.(coil1 is especially important)

    It goes back to groaning whenever you get a war in ak.
    Team: Pull the succubus and or Giant with provoke= War stands around doing nothing.

    Provoke is all around useful, and sometimes critical.
    (1)
    Last edited by kukurumei; 01-01-2014 at 09:08 PM.

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