Quote Originally Posted by KamikazeMan View Post
You know what we need? more FATEs like Odin and Behemoth. Even some that are targeted for low-mid leveled players. We need hidden secrets scattered through the world, open world mini games (gold saucer is a start), open world dungeons like in 1.xx, and an alliance treasure hunt as mentioned would be amazing...it could reward tomes, gil, crafting items, and some decent gear. Maybe these could only be made so that you can participate in one once a day. Because of course something so fun will have lockouts >_>
Love the hidden secrets thing. The game world is huge but you have 0 incentive to really explore it. I really like how ffxi had Notorious Monsters, you didn't have to kill them, but you got a pretty good reward if you did. They really need to focus on crafting materials and player crafted armor to stimulate the economy. For instance certain mobs dropped a venomous claw in ffxi, these were the main ingredient in a bonecraft synth that made the scorpion harness. Scorpion Harnesses had stats that beat any equip at that levels stats, and were pretty much a must have for evasion classes (thief/ninja). You didn't need to have it, but if you took pride in your job you worked toward one. Items like this make gil valuable. The market is very weak, very little places to make large sums of money, very little incentive to make any more because you don't have anything to spend it on.