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  1. #1
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    You know what we need? more FATEs like Odin and Behemoth. Even some that are targeted for low-mid leveled players. We need hidden secrets scattered through the world, open world mini games (gold saucer is a start), open world dungeons like in 1.xx, and an alliance treasure hunt as mentioned would be amazing...it could reward tomes, gil, crafting items, and some decent gear. Maybe these could only be made so that you can participate in one once a day. Because of course something so fun will have lockouts >_>
    (2)

  2. #2
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KamikazeMan View Post
    You know what we need? more FATEs like Odin and Behemoth. Even some that are targeted for low-mid leveled players. We need hidden secrets scattered through the world, open world mini games (gold saucer is a start), open world dungeons like in 1.xx, and an alliance treasure hunt as mentioned would be amazing...it could reward tomes, gil, crafting items, and some decent gear. Maybe these could only be made so that you can participate in one once a day. Because of course something so fun will have lockouts >_>
    Love the hidden secrets thing. The game world is huge but you have 0 incentive to really explore it. I really like how ffxi had Notorious Monsters, you didn't have to kill them, but you got a pretty good reward if you did. They really need to focus on crafting materials and player crafted armor to stimulate the economy. For instance certain mobs dropped a venomous claw in ffxi, these were the main ingredient in a bonecraft synth that made the scorpion harness. Scorpion Harnesses had stats that beat any equip at that levels stats, and were pretty much a must have for evasion classes (thief/ninja). You didn't need to have it, but if you took pride in your job you worked toward one. Items like this make gil valuable. The market is very weak, very little places to make large sums of money, very little incentive to make any more because you don't have anything to spend it on.
    (2)

  3. #3
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    I'd like to see more instance content involve open world content... I hate Primals as they are now, they're utterly pathetic with the Duty Finder... I didn't like farming items for Lou back in 1.x, but at least it made the game more playable... Then we have dungeons. OK, they're not open world, but they could easily involve it; Here's a dungeon which you have to enter from its entrance (gasp!), the dungeons story involves some angry badgers in the dungeon or something, in order to enter the dungeon, a FATE near the entrance must be completed which involves clearing a path to the dungeon through all the angry badgers spawning from it. Thinking about it, that's kind of like one of my suggestions for Odin/Behemoth...

    Heck, maybe they could just add a Platinum reward for certain FATEs; only one party may earn it, and when they do they get the option to enter a dungeon/trial/Guildhest style event...
    (1)
    Last edited by Sotek; 12-31-2013 at 04:54 AM.