Open world content is treasure maps, which are face roll easy and drop mats and tomes. No point IMO. Daily quests are...well daily quests, repeat and get bored. No danger, no great reward, no open world content.
Open world content is treasure maps, which are face roll easy and drop mats and tomes. No point IMO. Daily quests are...well daily quests, repeat and get bored. No danger, no great reward, no open world content.



Give us VAST areas, where you feel the wind and the snow/sand in your face, and please, no settlements. I'm talking about wilderness. And let there be something to find in random places, without having to activate a quest first. Stuff hidden in corners and behind bushes (inside bushes?) like materials, gil, treasure chests etc. And the level of what you find increases with your level. Perhaps occationally you might be lucky and run across something valuable?
All this summarized: large areas to explore, and reason to explore them! Please!![]()
Last edited by Leowilde; 12-31-2013 at 08:27 AM.

No, blame the way it is overbearingly thrust on us when certain simple mechanics (as they changed in XI) could actually be implemented to work here. Sellers would not make a dime if them add the flags unique, nosell and notrade to future created items because then there is no profit to be made and its just left to people that either want to collect it for the fun of it (since whatever item it would drop would quickly be made useless by either leveling or gearing up) or collect it for the look whenever they finally implement that system.
Buying gil my be lazy but removing fun before even delivering it is.. well... you know... (just look at fishing if you lack an example)
To be quite honest, I'm more sick of hearing they can't or won't do something strictly because it can be "abused" by gilsellers.
I do, however, enjoy the game. It could just be a lot better if they stopped worrying quite so much about certain things.
Yesh, we want more!
Heh, secrets in games may have worked in the '80s and '90s when the best most people had was word of mouth rumors about secrets. Today, within a couple hours of added content, levels are capped, content is beaten, exploits/glitches are found and made public, and anything you hope to be a "secret" or "hidden" is added to a wiki to be looked up immediately. Times change.

I'd love this. As much as I love and adore the game, the world feels very fragmented. Almost everything is done through the DF. I can honestly think of many things they could do to FFXIV with open world content. Damn, it'd be amazing.
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