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  1. #31
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by KamikazeMan View Post
    Are you forgetting that a majority of that time was spent remaking XIV practically from the ground up? It's not like they were sitting around just working on content.
    Yet somehow in the process they had the time to remove quite a lot of stuff present in 1.23 or reallocated it.
    (2)

  2. #32
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KamikazeMan View Post
    Are you forgetting that a majority of that time was spent remaking XIV practically from the ground up? It's not like they were sitting around just working on content.
    I respect that, and they did an amazing job. I am just noting that there are issues that I think are systemic. Some people have noted the removal of complexity as a design intent. I just wonder how simple they intend the design to be and if they consider the current situation to be a success. If so, I don't know what kind of long term character development opportunities there will be in the game.
    (1)

  3. #33
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ApolloGenX View Post
    Perhaps, but consider that there are so few stats- that is part of the issue, imo. For example, at release EQ had elemental resists as well as stats for mana regen, health regen effects, etc. You might have a resist set for Naggy... or a gear set for mana regen.
    Honestly, there needs to be a happy medium. I have zero interest in dealing with dozens of extremely situational stats and spending stupid amounts of time to build a set of gear for one particular fight, only to have to turn around and do it again for a different fight, and another, and so on. There is such a thing as too much.

    I liked the balance in stat variety in Cata and early MoP in WoW. The stats weren't so overly specialized as to be useless outside of a single fight (good riddance, resist gear), but generally there were two or so secondary stats that one had to balance, aim for a particular threshold for one stat before you could start stacking another, and so on. Juggling it all could be a mathematical challenge, but it was fun, and it was done without the absurd "I have this set of gear for this fight, and this set of gear for this other fight, etc" nonsense.
    (0)

  4. #34
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naunet View Post
    Honestly, there needs to be a happy medium. I have zero interest in dealing with dozens of extremely situational stats
    Just saying: There was almost nothing situational about enhancing the abilities you used and continually use a lot lol. For example Jump, Cure/Holy, Flare, Songs etc are used almost all the time
    (0)

  5. #35
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Other MMOs do this. Every raid tier there is a class specific set, like AF in this game. Equipping 2 pieces gave a bonus equipping 4 pieces gave a 2nd bonus on top of the first.
    (0)

  6. #36
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ApolloGenX View Post
    For example: Moogle weapons are my personal favorite weapons in the game. I think they are better looking than relics. It would be nice if they had additional effects... such as a mage staff that occasionally procced a moogle that shot a fireball at the target MP recovery or whatever.
    fixed it a bit ^^

    Quote Originally Posted by Zumi View Post
    Other MMOs do this. Every raid tier there is a class specific set, like AF in this game. Equipping 2 pieces gave a bonus equipping 4 pieces gave a 2nd bonus on top of the first.
    GC gear do this
    (0)

  7. #37
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zumi View Post
    Other MMOs do this. Every raid tier there is a class specific set, like AF in this game. Equipping 2 pieces gave a bonus equipping 4 pieces gave a 2nd bonus on top of the first.
    Like I said.. EQ was doing this before WoW was even around. You can still do it in a way that provides variety. With those sets in EQ, each piece had an effect... so it wasn't tragic if you broke up the set- which allowed greater flexibility for replacing individual pieces.
    (0)

  8. #38
    Player
    Synra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Synra Nightwalker
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    This topic brings one of my own gripes to mind. Materia. Why in the heck does materia give stat bonuses? Materia in FFVII was about giving your character new abilities, not stat bonuses.

    In my opinion, Materia should be redesigned so that instead of stat bonuses, it gives Bonus effects. like "5% chance to recover 15 MP on spell cast". Players should be choosing which effects they want added to their equipment, not trying to produce optimal (template) stats on it.
    (5)

  9. #39
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    It's funny because XI (and 1.23 I think?) had an amazing system were every end-game gear offered many bonuses other than the usual stats, and yet they completely discharged it for... this? The most boring, and linear progression I ever seen.
    (2)

  10. #40
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    To my knowledge they are adding the Vanity system in 2.2. They wanted to implement this in 2.1 but they didn't make it in time. This system allows you to wear anything you want (for visual appearance) "Vanity slots" while still having all of your stats from your equipment "main slots." Thus, you can use your Mog Sword in a Santa suit while still having the stats from your Full Allagan / Myth Gear.

    Or so I've heard...
    (0)

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