http://ffxiv.mozk-tabetai.com/ < 1.23's Itemization. Certain Armor/Weapons (especially Artificat wise) were much more..obvious as to why they took work to get. While you had gear that replaced it, WHM's AF and original Dark Light enhancing cure and regen? Stuff like that made the stuff seemed so much more worth the work lol. Heck you didn't "need" gear swap, but you had BRDs swapping in-out of gear to enhance songs (!) since the game only penalized Active Mode gear switching.

Oh you could also switch classes in a dungeon when not in a boss fight (or regular fight) so you could even repair everyone's stuff mid run. Just food for thought.

Quote Originally Posted by rabbitzero View Post
Give it time, most games start slow with gear choices.
This is a 3 year old game and it reused most assets from previous versions - Even yoshi said it's been 3 years since the original version lol. It's more like they're starting over in order to go into a different direction.